Oblivion
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Cliffworms

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Cliffworms

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About this mod

Changes the closing and opening times of every shop to match those of Daggerfall, providing a more dynamic shopping experience.

Permissions and credits
Mirrors
[size="4"]1. Oblivifall Introduction
2. Mod Description
3. Requirements
4. Installing the plug-in
5. Playing the plug-in
6. Save games
7. Conflicts/Known Errors
8. Legal Stuff/Disclaimer
9. Changelog
10. Credits
11. Oblivifall Modules & Community mods[/size]

[size="4"]1. OBLIVIFALL INTRODUCTION[/size]

Oblivifall "Revenge of the Classic" is a project that aims to bring many features from The Elder Scrolls 2: Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. I will be releasing many separate mods that will add new features and options to Oblivion. To know which ones have been released or are in the works, see section 11.

Now let's see what this mod is about, shall we?

[size="4"]2. CLOSING TIME[/size]

Not every shopkeeper in Cyrodiil closes his shop at the same time. Depending on their shop type, shopkeepers will open or close at different hours. You can ask the shopkeepers to know what their opening hours are or you can refer below for more details.

Enjoy!



[size="4"]3. REQUIREMENTS[/size]

You need the latest version of Oblivion.


[size="4"]4. INSTALLING/UNINSTALLING THE PLUG-IN[/size]

Simply extract the Data folder to your Oblivion/Data folder.
To uninstall, remove the " Oblivifall - Closing Time.esp" file.


[size="4"]5. PLAYING THE PLUG-IN[/size]

Before activating the plugin, please make sure you are not in a shop. Just in case.

In the Oblivion Launcher, activate "Oblivifall - Closing Time.esp" by double-clicking on it.

The new shopping hours are as follows:

Alchemists: 07:00 - 22:00
Armorers: 09:00 - 19:00
Bookstores: 09:00 - 21:00
Clothing Stores: 10:00 - 19:00
Gem Stores: 09:00 - 18:00
General Stores: 06:00 - 23:00
Pawn Shops: 09:00 - 20:00
Weapon Smiths: 09:00 - 20:00


[size="4"]6. SAVE GAMES[/size]

Make sure your save is not inside a shop before activating the plugin.
You do not need to start a new game to see the changes.


[size="4"]7. CONFLICTS/KNOWN ERRORS[/size]

- Will conflict with any mod that changes the shopkeepers' schedules.
- This mod is in beta state. Exercise with caution. I have tested a lot the mod, but I want the players to test it too before I call it bug-free release.


[size="4"]8. LEGAL STUFF/DISCLAIMER[/size]

Distribute this mod as you wish. Just give the credits to me for releasing the plugin.


[size="4"]9. CHANGELOG[/size]

V1.0: Initial release.


[size="4"]10. CREDITS[/size]

-The Daggerfall Dev Team for the best cRPG ever created.
-The Unofficial Elder Scrolls Pages for the shopkeepers' schedules. http://www.uesp.net/wiki/Main_Page

-Bethesda for the Oblivion CS.


[size="4"]11. Oblivifall modules and Daggerfall-related mods by the Community[/size]

The following modules have been released for Oblivifall. They are made to work together to bring a better gaming experience, Daggerfall-wise:

-Losing My Religion (Download Page)
A religion overhaul, with interior redecoration of chapels, de-unification of the Nine Divines and 11 joinable god/knightly order factions.

-Ambiant Dungeon SFX (Download Page)
This module brings audio atmospheres to dungeons with 17 varieties. Depending on the dungeon type and its inhabitants, a different sound ambiance is played.

-Races & Classes Description (Download Page)
Adds two new classes and changes the class and race descriptions for those of Daggerfall that were much more detailed.

-Something's Not Right (Download Page)
Adds 47 random informative messages that show up when getting close to a dungeon, informing you how your character feels or what he notices.

-Let Us Talk (Download Page)
Adds Daggerfall's conversation features. Ask for directions at anyone for any building or regional locations. Ask about the various guilds and organizations of Tamriel, use scout services to pinpoint interesting locations. Also adds 34 new rumors.

To know which Oblivifall modules are in the works, visit the project's official thread at this link:

http://forums.bethsoft.com/index.php?/topic/1088895-relzwipz-oblivifall-vengeance-of-the-classic


If you want to extend furthermore your Daggerfallesque experience, I recommend you to take a look at the Daggerfallesque Mod List in this link:

http://forums.bethsoft.com/index.php?/topic/1004917-list-daggerfallesque-mod-list