About this mod
Creates a more realistic feel by inverting and modifying vampirism, creating the feel of an \"addiction\" rather than a nuisance.
- Permissions and credits
Vampirism2.0 SHOULD not conflict with other non-vampirism mods, and should work fine with your current savegame. You may have to cause a state-change on old saves, either by feeding or waiting.
Vampirism: 25
- 100% Resist Disease
- 100% Resist Paralysis
- 20% Weakness to Fire
- 20% Resist Normal Weapons
- 20 pts Fortify Strength, Speed, and Willpower
- 20 pts Fortify Acrobatics, Athletics,
Destruction, Hand to Hand, Illusion, Mysticism, and Sneak
- Hunter's Sight, Vampire's Seduction,
Reign of Terror, Embrace of Shadows
(NPC vampires have these effects, however have 100 vampirism)
Vampirism: 50
- 75% Resist Disease
- 75% Resist Paralysis
- 1 pt Sun Damage per second
- 30% Weakness to Fire
- 10% Resist Normal Weapons
- 10 pts Fortify Strength, Speed, and Willpower
- 10 pts Fortify Acrobatics, Athletics,
Destruction, Hand to Hand, Illusion, Mysticism, and Sneak
- Hunter's Sight, Vampire's Seduction,
Reign of Terror
Vampirism: 75
- 50% Resist Disease
- 50% Resist Paralysis
- 7 pts Sun Damage per second
- 40% Weakness to Fire
- Hunter's Sight, Vampire's Seduction
Vampirism: 100
- 25% Resist Disease
- 25% Resist Paralysis
- 13 pts Sun Damage per second
- 50% Weakness to Fire
- 10% Weakness to Normal Weapons
- 10 pts Drain Strength, Speed, and Willpower
- 10 pts Drain Acrobatics, Athletics,
Destruction, Hand to Hand, Illusion, Mysticism, and Sneak
- Hunter's Sight
Version history:
1.2:
(It is recommended everyone with pervious versions upgrade to version 1.2)
- Crucial bug fix invoving players already in stage 4 vamprisim when applying the mod. They would get stuck in 125 vampirism.
- It is no longer reqired to wait or sleep to cause a vampire state change, by incorporating this mod into Vamprism2.0; http://www.tesnexus.com/downloads/file.php?id=22614. Credits go to him, and whoever his mod was based upon.
1.11:
- Decided 30 drain for all attributes was way overkill, even if it only lasts the 7 days. Changed to 5 drain.
1.1:
- Tweaked a player-only version of Porphyric Hemophilia, causing 30 pt Drain in all attributes. Player still gets the old Porphyric Hemophilia as well (5 pt Drain Fatigue)
- NPC vampires only get the old Porphyric Hemophilia
- It now takes 7 days for Porphyric Hemophilia to advance into vampirism
- NPC vampires (100 vampirism) now recieve the same bonuses as a player with 25 vampirism (the most powerful stage)
- Modified the dialog of Vicente Valtieri when speaking of the "Dark Gift"
- A few small tweaks
1.0:
Initial version