Oblivion
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whalecakes

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whalecakes

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Yes, nuclear.

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I was bored.

Gives you 3 spells.
You cast them on someone and they'll spawn one of three varieties of muttony doom. They're all non-hostile so as to keep your target from running up to you, bringing said muttony doom with it.
Also, you can't cast any sheep spell until the effects of the previous one wear off. This is because all the spells use the same activator for targeting and exploding.

Sheep Bomb -
Summons a normal sheep that follows the target. After a short time, it explodes.

Sheep Swarm -
Summons several tiny sheep that crowd around your target. After a short time, they all explode. Each sheep has a smaller explosion than the sheep bomb, but since there's more of them, it tends to do more damage.

Sheep Nuke -
Summons a glowing sheep that follows your target. Takes slightly longer to explode. I would advise not being anywhere near it when it does.



All spells use placeatme, so you probably shouldn't spam them a bunch. The flaming sheep corpses will despawn after a few days, at which point it should be ok to cast it a bunch more.

Now with a version that uses target spells for the explosions, sending things flying off to who knows where.

Oh, uh. It seems it requires OBSE. Without OBSE, you'll get several messages about the spells being added and removed.
Also, the sheep nukes won't change the weather because they won't be able to record the current weather first.
Both files now include a non-OBSE esp. It should work without OBSE. Probably. Maybe. I don't know.