Oblivion
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Wassermann

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About this mod

Includes three rings which allow you to choose how powerful you would like to be. The third ring is a God Item but is still usefull in a tight spot. Enjoy!

Permissions and credits
This isn't my first mod but it is the first one i've deceided to post. I apologize ahead of time for any glitches you may find but honestly, there shouldn't be any. I have extensively tested all versions and there are no problems that i am aware of.

As for screen shots, they are not applicable for this MOD. But feel free to add any you think would help. Thank you.

Contents
- A "Small Chest" and "Small Barrel" that can be found at the Imperial City Prison Sewer Entrance. It's the one that you leave out of after CharacterGen. The containers are at the end of the pier on a crate. Yes they are small.
-Inside the "Small Chest" you will find 10,000 gold pieces, the Ring of Arkan-Sul and the Ring of Aldermarious.
-Inside the "Small Barrel" you will find one of every ingredient found in Oblivion (Cyrodiil) and the Shivering Isles. This barrel does respawn, so you can use it for alchemy experiments and such. This does contain some quest items but if you feel using them for the quests would be cheating, all you have to do is leave them there.

The Ring of Aldermarious
-This is the second most powerful of the three. It has a script effect that when you put the ring on, it increases all your attributes (ex. Strength, Intelligence), all of your skills (ex. Blade, Mysticism), and your derived attributes (ex. Health, Magicka). All skills and attributes are 100, Magicka and Fatigue are 5,000, and Health is 10,000.

The Ring of Arkan-Sul
-This is the greatest of the three. It has a script effect that when you put the ring on, it increases all your attributes (ex. Strength, Intelligence), all of your skills (ex. Blade, Mysticism), and your derived attributes (ex. Health, Magicka). All skills and attributes are 255, Magicka and Fatigue are 60,000, and Health is 100,000,000.

Note: The changes to the skills, attributes, and derived attributes are permanant, meaning there is no way to return them to their former values. However, the Rings can overwrite each other. An example being that if you were to equip the Ring of Aldermarious (Greatest) and get tired of your supernatural power, you could equip the Ring of Arkan-Sul (Lesser) and all skills, attributes, etc. would be at the values for the Ring of Arkan-Sul (Lesser).

I hope you enjoy!

Update
- Version 1.1 adds a third ring named the Ring of Arkan-Nam. This is the weakest of the three. Nothing else has changed.

The Ring of Arkan-Nam
-This is the weakest of the three. It has a script effect that when you put the ring on, it increases (or decreases in this case) all your attributes (ex. Strength, Intelligence), all of your skills (ex. Blade, Mysticism), and your derived attributes (ex. Health, Magicka). All skills and attributes are 75, Magicka and Fatigue are 500, and Health is 1000.

Note: The Ring of Arkan-Nam reacts the same as the the Ring of Aldermarious and the Ring of Arkan-Sul react to each other. They all overwrite each other normally just as before.

I'm considering adding a level modifier for the rings, your opinions would be most helpful. I was thinking that along with changing your core stats, the rings should change your level as well. Yes? No?