Oblivion

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Created by

Punk Stevo

Uploaded by

Punk Stevo

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About this mod

This is my first quest mod. It adds a series of quests for good characters. A monk in a small chapel hires you as a bounty hunter. You defend the innocent by killing dangerous criminals in a \"Boondock Saints\" kind of way (great movie, by the way).

Permissions and credits
RIGHTEOUS HITMAN
by: Punk Stevo

DESCRIPTION:
This is my first quest mod. It adds a series of quests for good characters. A monk in a small chapel hires you as a bounty hunter. You defend the innocent by killing dangerous criminals in a "Boondock Saints" kind of way (great movie, by the way). There is lot of investigating and detective work in these quests so many quest stages don't have markers. You have to track down a target, kill them, and bring proof of their death back to the chapel. I really liked the way the Dark Brotherhood works and I thought it would be great to have something like that for good guys. Upon completing all the assignments, you will be given the opportunity to unlock some special items. Most of the enemies are leveled to the player but still pretty tough. I suggest being at least level 15 or so. Depending on how quickly you can figure out where targets are hiding, this is probably about 3 or 4 hours of gameplay.

INCLUDES:
-New NPC's
-New Weapons
-New Armors
-New Dungeons
-New Misc Items

REQUIRES:
Shivering Isles

INSTALLATION:
Unpack into the data folder and activate this mod from the oblivion launcher.
Everything should go to the right place but if you've got a weird folder structure or
something, just make sure all the folders are in the right place. The folders should be:
"Data\Meshes\Steve - Hitman"
"Data\Textures\Steve - Hitman"
"Data\Texture\menus\icons\Steve - Hitman"

UNINSTALLATION:
Just delete the file
"Steve - Hitman.esp"
and the 3 aforementioned folders:
"Data\Meshes\Steve - Hitman"
"Data\Textures\Steve - Hitman"
"Data\Texture\menus\icons\Steve - Hitman"

CONFLICTS:
There is always the possibility of other mods editing the same place as mine. That is why I tried to keep my editing of the exterior world to a minimum. Very few things have been changed outside, so it's unlikely that this mod will conflict with anything.

Special thanks to Crusader Vlad for his help with ideas and textures. Check out his mod, Castle Dracula