Oblivion

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Documn

Uploaded by

documn

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About this mod

If an enemy attacks you, and is later compelled to attack somebody else (like a summon or a companion), this mod will force the enemy to keep attacking you instead.

Permissions and credits
SHORT DESCRIPTION
=================
If an enemy attacks you, and is later compelled to attack somebody else (like a summon or a companion), this mod will force the enemy to keep attacking you instead.

REQUIREMENTS
============
OBSE. Download here: http://obse.silverlock.org/
Latest patch for Oblivion. Download here: http://www.elderscrolls.com/downloads/updates_patches.htm

HISTORY
=======
1.2, 07/24/2009 - Another yield fix.
1.1, 07/22/2009 - Improved the yield behavior a little bit.
1.0, 07/21/2009 - Initial release.

LONGER DESCRIPTION
==================
If an enemy attacks you, and is later compelled to attack somebody else (like a summon or a companion), this mod will force the enemy to keep attacking you instead.

This mod makes your allies very poor at "tanking." If you rely on a combat strategy where your allies absorb hits while you deal massive damage, you will have to change it. If you don't want to get attacked, then you need to stay out of the fight. One major exception: this mod ignores any bad guys that weren't in the cell when you entered. This means that your enemies' summoned creatures will typically attack your summoned creatures or companions. This behavior is intentional, because I think it is balanced for your summons to tank your enemies' summons.

This mod produces a small conflict with yielding. If you want to yield, instead of doing the normal keystrokes (tap ACTIVATE while holding down BLOCK), try holding down both BLOCK and ACTIVATE until your target stops attacking. It shouldn't take longer than a second.

If you don't want to use this mod for any reason, you should check out Companion Compatibility, which has the same basic goal:
http://tesnexus.com/downloads/file.php?id=35921

MORE TECHNICAL DESCRIPTION OF HOW THE MOD WORKS:
Here's how it works: when you enter a new cell, this mod adds an invisible item to each actor's inventory. If the actors aren't fighting you, then these items do nothing. If an actor decides to fight you, the item activates. If the actor later decides to target somebody else, the item forces the actor to target you again. If the actor leaves combat, the item will reset. If the actor dies or goes to a different cell, or if you go into a different cell, the item will be removed.

These invisible items are only added to actors that are already in the cell you are entering. Therefore, this mod shouldn't affect on any of your enemies' summons, nor should it affect any actors that enter the cell after you.

INSPIRATION
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I started this mod when I saw this forum thread: http://www.bethsoft.com/bgsforums/index.php?showtopic=1014233&hl=

As I said there, I think conjuration is overpowered because enemies tend to attack your summons instead of you. This mod tries to fix this problem.

CONTACT
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Leave a comment on tesnexus, send me a private message, or email me at documn at the gmail. All feedback is welcome.

CREDITS
=======
Thanks to...
God for saving my life.
Bethesda
OBSE team
TESNexus.com
the contributors at TESCS wiki and the Bethesda Oblivion forums
LHammonds
Blub2l