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Name: Aellis Bashed Delayers
Version: 2.09
Date: 10/25/2010
Category: Patches
Author: Aellis

For use with Player-Created MODs (in BOSS order):
UnderDark - http://www.tesnexus.com/downloads/file.php?id=23153
The Blades of Ankewan - http://www.tesnexus.com/downloads/file.php?id=26341
The Armory of Ansephaer - http://www.tesnexus.com/downloads/file.php?id=28628
BladeSong - http://www.tesnexus.com/downloads/file.php?id=32426
Cave of Wishcraft - http://www.tesnexus.com/downloads/file.php?id=27926
Cyrillians Staff - http://www.tesnexus.com/downloads/file.php?id=9329
Demon Hunter - http://www.tesnexus.com/downloads/file.php?id=22066
Gift of Kynareth - http://www.tesnexus.com/downloads/file.php?id=7825
GTA1 - http://www.tesnexus.com/downloads/file.php?id=13814
GTA2 - http://www.tesnexus.com/downloads/file.php?id=21693
Et in Arkay Ego - http://tesnexus.com/downloads/file.php?id=18065
Righteous_Hitman - http://www.tesnexus.com/downloads/file.php?id=25989
The Forgotten Shields - http://www.tesnexus.com/downloads/file.php?id=13707
Weapons of the Nine v2.3 - http://www.tesnexus.com/downloads/file.php?id=7013
Tears of the Fiend - http://www.tesnexus.com/downloads/file.php?id=11598
The Lost Spires - http://www.thelostspires.com
HoarfrostCastle v1.2.2 - http://www.tesnexus.com/downloads/file.php?id=14714
Heart of the Dead v6.3 - http://www.tesnexus.com/downloads/file.php?id=21176
CastleSeaview - http://www.tesnexus.com/downloads/file.php?id=21816
UnderdarkSaga - http://www.tesnexus.com/downloads/file.php?id=15200

!!!!REQUIRED!!!!
OBSE v18 or higher - Source: http://obse.silverlock.org

Recommended:
Wrye Bash - http://tesnexus.com/downloads/file.php?id=22368

Description
-----------
I find it annoying to click through a gazillion messageboxes when starting a new game.
Or when adding a new quest mod to an existing save. You're in a Cave or Ruin or in the
middle of nowhere. Suddenly, "I have recieved a note....".


Mods patched (In B.O.S.S sort order).
=====================================

UnderDark v1.1 by the Underdark Team
------------------------------------
Delays starting the quest until the player has reached a random level (2-5 w/o FCOM or 6-9 with FCOM)
and is in Cheydinhal.

The Blades of Ankewan v1.6 by Kohdi
-----------------------------------
Delays starting the quest until the player has reached a random level (2-5 w/o FCOM or 6-9 with FCOM)
and is in the IC Market District.

The Armory of Ansephaer v1.01 by Kohdi
--------------------------------------
Delays starting the quest until the player has reached a random level (2-5 w/o FCOM or 6-9 with FCOM)
and is in Cheydinhal.
This is a continuation, sort of, of the Blades of Ankewan. If you run The Blades of
Ankewan concurrently, this quest is delayed until you have one of the swords in your possession and
the other conditions are met. Since the random level is set separately, you may need an additional
level or two. Maybe not.

BladeSong v1.3 by Sornan
------------------------
Delays starting the quest until the player is aproaching one of the eight Cities selected at random
after reaching a random level (2-5 w/o FCOM or 6-9 with FCOM).

Cave of Wishcraft v1.1 by David Brasher
---------------------------------------
Delays starting the quest until the player is in an Inn or Tavern after reaching a random level.
(15-18 w/o FCOM or 19-22 with FCOM)

Cyrillians Staff v1.0 by Dateranoth
-----------------------------------
Delays starting the quest until the player has completed the Main Quest and has been notified that
their Dragon Armor is ready and is approaching one of the eight Cities selected randomly.

Demon Hunter v1.01 by Pimpskinny
--------------------------------
Delays starting the quest until the player is inside the Skingrad Fighters Guild after reaching
a random level (11 to 13 w/o FCOM or 14 to 16 with).

Gift of Kynareth v2.1 by PainKiller
-----------------------------------
Delays starting the quest until the player is in one of the eight city Chapels after reaching a
random level. (2-5 w/o FCOM or 6-9 with FCOM)

Gates to Aesgaard: Episode 1 v1.2 by ThePreist909
-------------------------------------------------
Delays starting the quest until the player is in any City except the IC after reaching a random level.
(2-5 w/o FCOM or 6-9 with FCOM)

Gates to Aesgaard: Episode 2 v1.1 by ThePreist909
-------------------------------------------------
Delays starting the quest until the player is in any City except the IC after reaching a random level.
(2-5 w/o FCOM or 6-9 with FCOM)
If running GTA 1 simultaneously with GTA 2, the quest is delayed until the player has completed GTA I
and a week of gametime has passed and the conditions for stand-alone GTA II are met. Maybe you might
need to gain a level or two, maybe not.

Et in Arkay Ego v 1.2 by The Arcadians
--------------------------------------
Delays starting the quest until the player is within about two cells of the main starting point after
reaching a random level. (2-5 w/o FCOM or 6-9 with FCOM)

Righteous Hitman by Punk Stevo
------------------------------
Delays starting the quest until the player is in one of the eight city Chapels or two Priories
after reaching a random level (14-18 w/o FCOM or 19-22 with FCOM) AND the note has been read.

The Forgotten Shields v1.1 by PainKiller
----------------------------------------
Delays starting the quest until the player is in the IC Market District after reaching a random level.
(10-12 w/o FCOM or 13-15 with FCOM)

Weapons of the Nine v2.3 by PainKiller
--------------------------------------
Delays starting the quest until the player is in the Tamriel worldspace, not in combat and has reached
a random level. (10-13 w/o FCOM or 14-16 with FCOM).

Tears of the Fiend v1.22 by ThePreist909
----------------------------------------
Quest starts at a random level between 15 and 20. This was written by TheNiceOne and is
included in my patch with permission. His readme has been added to the end of this readme.

The Lost Spires v14 by Leo Gura
-------------------------------
Delays the start of the quest until the player discovers the Archeology Guildhall and has reached a random
level. (18-20 w/o FCOM or 21-24 with FCOM)

Hoarfrost Castle v1.2.2 by Joseph Lollback (Antistar)
-----------------------------------------------------
Delays starting the quest until the player is in Bruma or Chorrol after reaching a random level.
(2-5 w/o FCOM or 6-9 with FCOM)

Heart of the Dead v6.5 by Brian Freyermuth (Middark)
----------------------------------------------------
Delays starting the quest until the player has slept (AT NIGHT) a number of times (2-7) after reaching a
random level (2-5 w/o FCOM or 6-9 with FCOM). However, the quest CAN be started at any time by finding and
speaking to the correct NPC.

Castle Seaview v1.1 by Mr_Siika, Rung, and Centurion
----------------------------------------------------
Delays starting the quest until the player is in Anvil after reaching a random level.
(2-5 w/o FCOM or 6-9 with FCOM)

The UnderdarkSaga v1.2 by SultericDrums
----------------------------------
Delays starting the quest until the player has reached a random level (2-5 w/o FCOM or 6-9 with FCOM)
and is in Cheydinhal (same as UnderDark).

=====================================================================================
=====================================================================================
NOTE: This mod MUST BE MERGED INTO A BASHED PATCH if you do not have ALL of the esps
it patches. Otherwise your game WILL CTD when you try to play the game.
If you have all the esps, Wrye Bash is not necessary to use this patch.
=====================================================================================
=====================================================================================

Manual Install with Wrye Bash
-----------------------------
1. Extract this archive to any folder and then copy Demonhunter Delayer.esp
to Oblivion's Data folder. Copy this readme to the Data\Docs folder if you wish
to keep it.
2. Start Wrye Bash, check the esp.
3. Right click the Bashed Patch and select Rebuild.
4. On the left side of the dialog box, check Merge Patches
5. On the right side, check this esp.
6. Click OK.

Manual Install without Wrye Bash
-----------------------------
1. Extract this archive to any folder and then copy Demonhunter Delayer.esp to Oblivion's
Data folder. Copy this readme to the Data\Docs folder if you wish to keep it.
2. Start the Oblivion Launcher, activate the esp, play.

BAIN Install
------------
1. Copy the archive to (install folder)\Obilivion\Oblivion Mods\Bash Installers\
2. Start Wrye Bash and click on the Installers tab.
3. In the ESM/ESP window, check the esp.
4. In the Pakages window, right click on the Archive and select install.
5. Click on the Mods tab and check the esp.
6. Right click the Bashed Patch and select Rebuild.
7. On the left side of the dialog box, check Merge Patches
8. On the right side, check this esp.
9. Click OK

Manual Uninstall without Wrye Bash
----------------------------------
1. Delete the files associated with this mod from the Oblivion\Data folder.

Manual Uninstall with Wrye Bash
-------------------------------
1. Delete the files associated with this mod from the Oblivion\Data folder.
2. Start Wrye Bash, right click the Bashed Patch and select Rebuild.
3. Click OK.

Incompatibilities
-----------------
This patch requires OBSE v18. Upgrade to a later version of OBSE or remove this patch.


History
-------
v2.09 10/25/2010 - Recompiled Heart of the Dead script for v6.5 release.
v2.08 10/23/2010 - Added BladeSong, Cyrillians Staff
v2.07 10/09/2010 - Added UnderDark and UnderdakSaga delayers. Companion delayers will now be
included if only a single esp for essential or non-essential companions.
v2.06 10/07/2010 - Re-wrote all delayer scripts: removed any reminder messages, removed multiple
visit requirements for locations, and removed scripts that disabled NPC's.
v2.05 10/01/2010 - Re-wrote all FCOM scripts, fixed potential quest breaker in combined Kohdi
and GTA quests, added Weapons of the Nine delayer and Cave of Wishcraft.
v2.03 09/25/2010 - Added The Forgotten Shields delayer.
v2.02 09/21/2010 - Added Heart of the Dead delayer.
v2.01 09/19/2010 - Added Castle_Seaview and Hoarfrost Castle delayers.
v2.00 09/18/2010 - All patches updated to v2 except TOTF.
v1.12 09/12/2010 - Re-release of Added Righteous Hitman Delayer and Gift of Kynareth.
v1.11 08/27/2010 - Removed RealsleepExtended v2.4.2. Only "quest mods" will be included in
the future. Versions now will correspond again to the actual release
number. Companion delayers no longer included.
v1.10 2010/03/10 - Added The Blades of Ankewan and The Armory of Ansephaer.
v1.07 2010/02/10 - not released, changed GTA1 script to randomly select a starting level.
Added Tears of the Fiend delayer by TheNiceOne with permission.
v1.06 2010/02/08 - Added Companion Vilja and in preparation for future companion mods
there are now two patches: one for essential companions and the other for
non-essential cpmpanions.
v1.05 2010/02/01 - Added Gates to Aesgaard I and II
v1.04 2010/01/30 - Added Demon Bane v1.01 Delayer
v1.03 2010/01/29 - Added RealSleepExtended v2.3.4 Delayer
v1.02 2009/11/16 - Removed Realsleep amd Duke Patricks mods from patch due to old versions.
Added "Et in Arkay Ego" delayer.
v1.03a 2009/07/22 - Changed version numbering to reflect the number of mods combined. Replace
The Lost Spires_delayer with v1.1
v1.1 2009/07/20 - Added Duke Patricks Fresh Kills Now Alert The NPCs.
v1.0 2009/07/20 - Initial release.

Contact
-------
You can find me on the official Elder Scrolls forums as 'Aellis'

Credits
-------
Thanks to Bethesda for creating Oblivion.
Thanks to Creators of the mods I've patched for their wonderful works.
Thanks to the OBSE team for continuing to develop and support OBSE.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to TESNexus for FREE hosting of the thousands of Morrowind and Oblivion mods.
(Hey! Show your appreciation by becoming a Premium member.)


Tools Used
----------
TES4 Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
TES4Edit - http://tesnexus.com/downloads/file.php?id=11536
TES4Gecko - - http://tesnexus.com/downloads/file.php?id=8665
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Wrye Bash - http://tesnexus.com/downloads/file.php?id=22368

Licensing/Legal
---------------
You can do whatever you want with this mod.



Original TOTF Delayer Readme:

========= TOTF Delayer 1.0 ============

Author: Ole B�e, a.k.a. TheNiceOne
Date: June 23th, 2009

A patch to Tears of the Fiend 1.2.2 that delays Pellew's visit to a time you may be strong
enough to survive.

Tears of the Fiend (TOTF) is an excellent quest mod, but has one big problem: It starts by
Pellew attacking you the first time you sleep, and Pellew will kill you in one or two hits if
you have a new character. The author's intention is to only enable the mod when you're ready,
but I like to have all my quest mods installed from start, and let the game flow naturally.

So this is a patch for TOTF.esp that delays Pellew's visit to a random time between level 15
or 20. With this patch added to your load order after TOTF.esp you can have TOTF running from
the start and just forget it.

TOTF Delayer.esp must be loaded after TOTF.esp. If using a bashed patch, you can safely
merge/deactivate the patch.


========== Configuration details ========

If you're happy with the fact that the quest will start somewhere between level 15 and 20
(or possibly a bit later if you seldom sleeps), then you can stop reading, but if you want to
know how it works, or configure when the quest starts, read below.


The most important variable controlling when Pellew will visit you, is
zzTheLegacy.dStartLevel

dStartLevel is set to a random number between zzTheLegacy.dStartMinLevel and
zzTheLegacy.dStartMaxLevel the first time you go to sleep after installing this mod. So if you
want the game to start earlier/later, modify those two variables *before* going to sleep, by
opening the console and write "set zzTheLegacy.dStartMinLevel to <##>"
and/or "set zzTheLegacy.dStartMaxLevel to <##>" . If you want to modify them and recalculate
dStartLevel after having slept, you must write "set zzTheLegacy.dStartLevel to 0" to force a
re-calculation.

If you instead want to set the exact level that Pellew will visit you, you can simply write
"set zzTheLegacy.dStartLevel to " and forget about min/max.


The second variable controlling when Pellew will visit, is zzTheLegacy.dStartChance

When your level has reached dStartLevel, each time you go to sleep the script will have a
random chance of triggering Pellew's visit, and the chance (in %) is stored in dStartChance.
If you sleep and Pellew doesn't visit (after you have reached the required level),
dStartChance is increased by a number equal to dStartChanceIncrease. Both of those are 4 by
default.

Ex: The first time you sleep after reaching the required level, you have a 4% chance of Pellew
visiting you. If he doesn't, the next time you go to sleep, the chance is 8%, and the time
after that 12%, etc.

If you think those chances are too small (or to large), just write
"set zzTheLegacy.dStartChance to <##>" or "set zzTheLegacy.dStartChanceIncrease to <##>".
Setting dStartChance to 100 (or above) means that you're guaranteed a visit as soon as you
reach the required level.

Note that if you set dStartLevel to 0 (to re-initialize it with a new random level),
dStartChance will be reset to the value of dStartChanceIncrease.

--------------------

The mod may be uninstalled anytime. If you do so before Pellew has visited you, he will do so
the first time you sleep afterwards. If you do so after his visit, then there is no effect, as
the rest of the patched script is equal to the original.

--------------------

There is no known incompabilites, but the patch will be incomatible with any mod that changes
the script "ZZLegacyScript" of TOTF.