Oblivion

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Created by

Ranokoa AND vicICE

Uploaded by

ranokoa

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About this mod

Fort Death is the largest player own fort thus known, with many strange, unique, and mysterious functions. Couple with a living quarters, lab, and vault, this has a large and expansive dungeon to imprison any NPC and torture or kill them. Plus... the Temporal Reconfiguration Chamber! This is only a semi-complete beta. Only a few bug fixes remain ne

Permissions and credits
Name: Ranokoa and vicICE's Fort Death
Author: Ranokoa & vicICE
Website: tesnexus.com
Version: BETA

The only reason I am not hiding this file is because it is not my place. Pronam helped create this just as much as I did.

NOTICE: There will be no more updates for this Fort Death mod. However, we are going to make a brand new, started from scratch and improved Fort Death 2.0. You could consider it an update, but it'd be more of a replacement then. And this mod in and of itself that already exists is nice, so it will be a separate mod altogether. Work will more than likely begin after the millionth member competition, as I believe the comp is for individual modders only. This is no longer considered a BETA, but an almost fully functional nice house mod with minor problems that are worth it. So ignore any unedited words otherwise.


Kudos if you like it!

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Beta
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Beta means unfinished. Any issues can be addressed, as that is the intention of the upload. Just don't turn them into complaints ;)
Please address any problems at the Fort Death Topic.
Keep in mind that no Readme is included. So frequent downloaders know how to handle, others will not...

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Description
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Short Description:
Fort Death is the largest player own fort thus known, with many strange, unique, and mysterious functions. Couple with a living quarters, lab, and vault, this has a large and expansive dungeon to imprison any NPC and torture or kill them. Plus... the Temporal Reconfiguration Chamber! This is only a semi-complete beta. Only a few bug fixes remain now.

Description:
Fort Death is the largest for mod that I am aware of. The description is too long to put up just for a beta release, so i will describe the rooms and their functions instead.

Beginning quest: Battle a strong lich in order to receive fort death.
Living quarters: the living quarters is very nice, spacious, and upper-class with 2 levels on it all in one interior. Many book cases which are empty for the player to store all his books he wants! (will be filled up in plugins)

Laboratory: The lab has a few gardens filled with plants, and some half empty for those that like to garden by mods. It has an enchanting and spellmaking alter, and a stationary master alchemy sink.

The Vault: The vault has tons of display cases for your nice treasures, and many chests and weapon racks. It is guarded by player owned skeletons that will never attack you.

The Dungeon: The dungeon has over 128 prison cells in which you can imprison any existing NPC into. Many cells have traps in them, some don't, and some are even underwater! The player will remain dry, but you can dunk your prisoners in water and let em drown! There is a "generalized holding cell" which all prisoners are originally sent to by the Imprison spell so they are all in one place for you to manually move with Move to Prison cell. Clicking on the button next to the cells will select that cell for transfer.
Guards Quarters: With many many guards to guard your prisoners with full AI and patrol, they need a place of sleep and eating. This is their barracks.
Torture Chamber: The torture chamber is inside the dungeon. You can send you prisoners here via Take to be Tortures spell. There are many ways to torture them until they die! (Torture chamber experiencing errors and bugs with incomplete scripts. This is why this is a beta)
Execution Chamber: In this chamber you can send any NPC to be executed. Press a button and 4 stones on a podium will charge and send electric bolts to a large stone pointing directly at the prisoner, which will fire a large, long, horrible blast of electricity enough to kill Mehrunes Dagon 40 times over!
Training Room: In their off duty time, the guards will go here and train.

SPOILER WARNING! THIS IS MEANT TO BE FOUND OUT, NOT TOLD! BUT IF YOU WANNA KNOW HERE IS THE MYSTERY!

Temporal Reconfiguration Chamber:

Although it is still secret just HOW to enter this room, i will say the door is located in the Vault. Once entering the first hallway you will have to go to various rooms descending deeper into the earth in order to get to The Portal Room. here you have to charge to large stones with welkynd stones and fire electricity at a larger crystal for like 5 seconds, turning crystal into a portal. Once that is done, you go inside to the Temporal Reconfiguration Chamber... here.. you can TELEPORT YOUR ENTIRE FORT ACROSS CYRODIIL! You can teleport near Bruma (default), near Leyawiin, and near Anvil, triangulating all of Cyrodiil. What can be a safer haven than one that can move miles in an instant? BE warned, once inside this room, the ONLY way outside of it again is through teleporting your fort, where you yourself will be auto-moved to the living quarters.


More will be detailed and put in when the mod is complete.



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Compatibilities:
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Anything that doesn't use the particular, albeit remote areas of this mod. Which is to say, we don't know of any that do and cant imagine any do.
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Legality::
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NO PERMISSION IS GIVEN TO USE THIS MOD! You may not even open up the CS with it without violating the agreement you make when clicking download. When you download you agree not to take any script, any part of the mod, any functions, or even open it with the CS. The scripts are very unique, most are NEVER USED before in any mod. Although the concept is complex but simple, no mod out there has the exact scripting that we do for the teleportation. DO NOT STEAL! This is a BETA, meaning incomplete. We do not want ANYTHING taken out and used somewhere else before, and possibly even after, the full version is available. Any violations is an act of theft, and CAN be punishable by a possible ban, albeit very probable. IF you want changes, IF you want a plugin, IF you want to alter it, you may ONLY do so if you NEVER EVER even upload it ANYWHERE or even let your friends play it! IF you want changes in any way you ASK vicICE and or Ranokoa, we will upload a plugin with that change if it is relevant. IF you want to change a quickly thing for yourself, you PM BOTH ranokoa and vicICE and ASK. If EITHER of us deny it, you may NOT do so. This is serious, we spent days beyond days and even weeks of manhours on this mod! (We live in two different continents, so my night is his day, this mod is almost being worked on constantly around the clock for a month!) We do not want theft, we made everything almost completely original.

Of course, meshes used by Hel borne can be used in your own mod so long as you give credits to him. All his uploads are open resources.

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Credits
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Thanks to Hel Borne for various meshes used in this mod, such as Filled Book Case, Enchanting / Spellmaking altars, Pit Hole dungeon set, and Alchemy Sink. ALL of these were perfect for this mod.