About this mod
This allows you do again speechcraft experience by having conversations.
- Permissions and credits
Requires OBSE 17a+
Tired of having to spin a wedge to increase your speechcraft? Want a more immersive way to increase that skill?
With this mod your speechcraft skill increases each time you have a conversation with a NPC.
Installation:
Extract files into data directory
Download
http://www.tesnexus.com/downloads/file.php?id=25531
Forum Thread
http://www.bethsoft.com/bgsforums/index.php?showtopic=1009125
How it works.
This mod uses OBSE to give you experience every time and NPC "talks to you" in the dialog menu. This occurs when you open the dialog (they say hello or something) and every time you click on a dialog option (they respond with something).
NEW!!! Via the ini file, you can choose to have the inital conversation ignored (you only get experience when clicking on dialog topics)
By default, you get 1 "Experience" for each Conversation (settable in the ini file). This is the same as 1 full rotation of the wheel in old Persuasion System.
I designed this mod to be used with Persuasion Overhaul.
http://www.tesnexus.com/downloads/file.php?id=5403
Its not required, I just think they work well together (In default oblivion your speechcraft skill doesn't really matter anyway).
In Persuasion Overhaul you receive .5 experience units for each successful attempt and .33 experience units for each unsuccessful attempt. So with Speechcraft Enhanced each "conversation" yields as much experience as 2 successful attempts or 3 unsuccessful attempts.
Please leave comments at the forum thread
Changelog
Alpha 2
Added new cotrols to the ini file.
do_not_count_introduction - set to 1 if you want the inital "Hello" conversation to not give you any experience
debug - set to zero to not print debug information to the console
Ini file now correctly loads each time the game starts
Thanks for your consideration,
dan