Probably a long shot, I used to have this mod, recently reinstalled oblivion etc., tried to start up with the mod, but as soon as I do I get a letter named farewell letter or something a long those lines, any help?
apparently you want to make sure you don't have another companion kick off same time as her or breaks her romance quest (aka the baldures gate gals Sae+Viconia) Which I acyually had planned on doing but 1 the quests send you to where sae is :p and just continued.. shoulda dismissed her immeditally.
Suggest maybe using like setstage saphiriasromance 32 ? to catch up /force it if needed -> seems to work though keep in mind the more it has to do the weirder possible bad it may be (Like I missed out on getting horse since 2 other things triggered after it / it was not default done).
obviously never using someone like them with her for like 250/255?days is best though (timescale console command seems to help deal with this).
(other numbers I discovered that seem to come later ? 58 + 64 though 32 did seem to play catch up just fine while I think these skip to a certain moment).
Also For Voice: Get Bsa unpacker, unpack sound.bsa and rename the voice german word to imperial then copy paste where it should go. (read this in old comment)
Also For Loop day 215: Most desired day is most buggy day :D read fix in earlier comment: "Try setstage SaphiriasRomance 64 in the console. Normally, this should fire at day 224. The next action should fire at day 233."
im guessing this mod is unplayable then due to the fact that the files from the full version can't open.
edit: got it to work you have to rename the files saphirias_romance_v1.5.7z.001 and saphirias_romance_v1.5.7z.002 Without .7z at the end to be able to extract it
Very nice mod and definitely worth my endorsement.
However this mod is not without it's kinks:
1. I'm not sure if it was caused by this mod, Golden Perch Inn or something else but these are the only two mods I'm using that changes Moranda Abaspania. It seems something went wrong in that area sometime after finishing the Ayleid Cemetary and prevents it from being accessible anymore as the game hangs on the cell loading screen. There is a quest item in this area so unless you use a console cheat to obtain it, make sure you obtain the item before getting any further in this mod
2. The translation is okay up until you get Saphiria and starts to sound broken, I'm assuming this was probably intended to go with the fact that she's thousands of years old
3. Saphiria has her own idle animations however they appear to be pretty glitchy.
4. It should be noted that one of the mods listed as incompatible (Heart of the Dead) was made compatible with this however it appears to mess up the landscape in areas around the keep you'll be heading to later.
5. It should also be noted that Saphiria herself doesn't seem to be compatible with animation mods like Umpa Dance Animation, you can activate it on her but she will not move.
6. This was mentioned a page back but you may experience some issue with Saphiria having the googly eyes glitch, you can fix this by choosing a different eye mesh in the construction set.
Great mod, enjoyed playing it.MidDark, author of HoD http://www.nexusmods.com/oblivion/mods/21176/? , mentioned that the newer versions are compatible with Saphiria.Can anyone confirm that?
216 comments
Edit:
What I have done.
1) Renamed files to
saphirias_romance_v1.5.7z.001
saphirias_romance_v1.5.7z.002
2) Tried extracting and got this message:
Cannot open the file as [7z] archive
Unexpected end of data
Which I acyually had planned on doing but 1 the quests send you to where sae is :p and just continued.. shoulda dismissed her immeditally.
Suggest maybe using like setstage saphiriasromance 32 ? to catch up /force it if needed
-> seems to work though keep in mind the more it has to do the weirder possible bad it may be (Like I missed out on getting horse since 2 other things triggered after it / it was not default done).
obviously never using someone like them with her for like 250/255?days is best though
(timescale console command seems to help deal with this).
(other numbers I discovered that seem to come later ? 58 + 64 though 32 did seem to play catch up just fine while I think these skip to a certain moment).
Also For Voice:
Get Bsa unpacker, unpack sound.bsa and rename the voice german word to imperial then copy paste where it should go.
(read this in old comment)
Also For Loop day 215:
Most desired day is most buggy day :D
read fix in earlier comment: "Try setstage SaphiriasRomance 64 in the console. Normally, this should fire at day 224. The next action should fire at day 233."
edit: got it to work you have to rename the files saphirias_romance_v1.5.7z.001 and saphirias_romance_v1.5.7z.002 Without .7z at the end to be able to extract it
However this mod is not without it's kinks:
1. I'm not sure if it was caused by this mod, Golden Perch Inn or something else but these are the only two mods I'm using that changes Moranda Abaspania. It seems something went wrong in that area sometime after finishing the Ayleid Cemetary and prevents it from being accessible anymore as the game hangs on the cell loading screen. There is a quest item in this area so unless you use a console cheat to obtain it, make sure you obtain the item before getting any further in this mod
2. The translation is okay up until you get Saphiria and starts to sound broken, I'm assuming this was probably intended to go with the fact that she's thousands of years old
3. Saphiria has her own idle animations however they appear to be pretty glitchy.
4. It should be noted that one of the mods listed as incompatible (Heart of the Dead) was made compatible with this however it appears to mess up the landscape in areas around the keep you'll be heading to later.
5. It should also be noted that Saphiria herself doesn't seem to be compatible with animation mods like Umpa Dance Animation, you can activate it on her but she will not move.
6. This was mentioned a page back but you may experience some issue with Saphiria having the googly eyes glitch, you can fix this by choosing a different eye mesh in the construction set.