Oblivion
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Jimmy - RandomCoyle - Zaldir

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Zaldir

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Populated Prisons
Version 1.1
Release: 19 June 2009
Update: 27 July 2010
Next Update: August 2012
ReadMe Revised: 29 July 2012

1.Description
2.Patches, Compatibility and Translations
3.Installation
4.Un-Installing
5.Support
6.Usage Permissions
7.Credits and Thanks
8.Contact
9.Change Log

==================
1.Description
==================
This mod populates the prisons in the cities of Cyrodiil. There is a 50% chance for a prisoner to spawn in a cell.
The prisoners have their own greetings, which may give clues as to why they are in prison, while others will simply talk...
In the prison you'll find everything from Vampires, lunatics, ghosts, drunkards, rapists and murderers.

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2.Patches, Compatibility and Translations
==================
German Translation:
http://oblivion.nexusmods.com/mods/35967

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3.Installation
==================
Extract all archive content to your Oblivion Data folder.

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4.Un-Installing
==================
Delete 'Populated Prisons.esp' from your data folder, along with the following folder:
sound\voice\Populated Prisons.esp\

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5.Support
==================
Version 1.2 beta features partial voice over, meaning most lines are voiced, but not all.

Occassionaly, prisoners might end up outside of their cells.

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6.Usage Permissions
==================
For usage permissions, locate Zaldir in the Modder Permissions Database (http://mw.modhistory.com/permissions).

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7.Credits
==================
Jimmy - Initially creating the mod.
Randomcoyle - Presenting the mod to Zaldir.
Zaldir - uploading and continuing the mod.

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8.Contact
==================
You can contact me through E-Mail ([email protected]), on NexusMods (Zaldiir) or on any of the following websites/forums (Zaldir):
Bethsoft Forums, Dark Creations, Great House Fliggerty, TES Alliance, Planet Elder Scrolls

==================
9.Change Log
==================
1.2 beta
Fixed the placement of some prisoners.
Fixed the lock on some cells.
Partial voice over.

1.1
Reduced the chance for the prisoners to spawn from 80% to 50%.
Prisoners now have their own unique dialogue.