Oblivion

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Traven73

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Traven73

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About this mod

Wizard\'s Flame - Leave a comment with your idea\'s/congrats/criticism

Permissions and credits
Name: Wizard's Flame
Version: 1.5
Date: 6/19/2009
Category: Items
Requirements: Oblivion Patch 1.2.0.214, Oblivion Script Extender (OBSE) Version 16+
Author: Traven73
Source: http://www.tesnexus.com/downloads/file.php?id=25056

Description
===========
So here's version 2. I've added allot of hostile effects to the absorb effect. Now if you get paralyzed you'll get a paralyze spell. Same with disintegrate, damage health, fatigue, and magicka.

The new version is fully balanced and if I may say so my self works great! When I get more ideas I will continue to work on it! Feel free to email me or leave me a comment with your ideas. Happy casting!

This potion was made for mages who need a little insta-power. It will make all of your spells 5 times more deadly at a cost. This potion was NOT made to be unbalancing in any way. Requires OBSE version 16+

Please leave a comment telling me what you think of the new and improved version!

Location
========
Its added to some leveled lists of mage/necromancer type NPC's. Joining the arena will give you access to a re-spawning supply of weak version potions in a barrel by Owyn.

Details
=======
The potion will modify the PC spell effectiveness and make all your spells more deadly. A fire damage 25 spell will do more like 125 damage during its effects. But beware. It will do 10 (5 on the singular versions) damage to your willpower every time. And if your spell is reflected you WILL feel it!

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.
2. Delete the esp. !!NOTE!! I would advise you to delete the texture/meshes but would cause problems for allot of people (like all users of OOO and other popular potion mods.)


Incompatibility
===============
This mod is incompatible with Weapon and Staff Specialties by Mr. Pimburton.
No other know incompatibilities. OBMM will report a conflict with oscuro's oblivion overhaul, this is just a mesh/texture overlap, pay no attention. However problems may occur due to the early versions that modified the arena rainment chest. Just loading this mod first will fix those issues. No screen shots yet because I don't think they are necessary for this mod. Feel free to upload your own images.

Known Issues or Bugs
====================
None known as of version 1.5

History
=======
1.5, 2009/6/30 Nerfed WAAAAAAY down. Now should be balanced. Added to shady Sam and allot more leveled places. Added singular and combined potions.
1.0, First full working version! Absorb works perfectly as do all the scripts. I'm looking for modders still because I'm thinking about adding a quest for such a powerful potion. Any quest scriptwriters out there email me or leave a comment.
0.7, 2009/6/20 - Greatly improved the script functions. Added 'absorb' effect.
0.5, 2009/6/17 - Fixed mesh/texture paths.
0.1, 2009/6/14 - Initial release.

Contact
=======
You can find me on TESNexus as 'Traven73'
You can send me an email here: [email protected]


Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to pokemonfirer without who's brilliant testing, this wouldn't be possible.
Thanks to God for creating us all.

Tools Used
==========
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
The Elder Scrolls Construction Set Wiki - http://cs.elderscrolls.com/constwiki/index.php/Main_Page

Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod (an obvious exception is the meshes/textures which aren't mine in the first place). I check my email and the comments every day. If I do not respond within 4 weeks, feel free to do whatever you
like with this mod.