Oblivion

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Ranokoa

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ranokoa

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About this mod

Adds many hidden and secret enterances and exits to all major cities for stealthy get aways without patrolling guards, and easier bounty escapes, interiors included.

Permissions and credits
Name: Ranokoa's City Stealth Exits
Author: Ranokoa
Website: Tesnexus.com
Version: 2.0 - Revamp, Rerelease.

Kudos if you like it!

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Description
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Short Description:
Adds many hidden and secret enterances and exits to all major cities for stealthy get aways without
patrolling guards, and easier bounty escapes, interiors included.

Synopsys:
Imagine playing through the Dark Brotherhood, or even the Theives Guild, or just taking on those
roles in an unofficial sense. You get a bounty on your head, or you CAN get a bounty on your head
if you are seen (depending on which mods you use). You need to get away quick, you need to not be
seen, but every enterance, every exit, every possible way out is always and ALWAYS guarded by the
town guards, or is within eyesight of those ever-present civilians just waiting to practice their
"screaming for the guards" voice. How on Earth are you supposed to be able to take any kind of immersive
role when you have no possible means of skaling a wall, or tunneling under them? Or even simply just
using a rope ladder accross the walls? THIS is how! Introducing Ranokoa's City Stealth Exits!

Description:
This mod adds several hidden and secret enterances and exits to all the cities, in unguarded and
easy to slip away places that go from outside the city walls, to inside, and visa versa. Each
door is unique depending on their location, a ladder up a wall here, or a cave underwater there.
Each and every secret passage has a map marker to the outside of the city for quick access and learning
of locations. Now your stealthy character, or just plain bountied character, can leave from the
scene of the crime without being noticed at all and make a clean getaway.

Interior Features:
Interiors were included where possible. Here is a list, with details.
Anvil: No interior (Wall is being skaled by rope ladder)
Bruma: No interior (Wall is being skaled by rope ladder)
Bravil: Small cave under the city leading outside.
Cheydinhal: No interior: (Wall grate being used, not enough space)
Chorrol: Small, one room abandoned storage tower, with 1 bed, and 1 chest for safe storage labeled My Chest, plenty of junk.
Imperial City: Large and long caves with mine lamps every 20 feet or so with twists and turns, nearly under water and way above,
leading through the outside of the city to the middle of the city.
Leyawiin: Small tower, much like Chorrol, but with no personalization, and only one bed.
Skingrad: Submerged water cache used to catch rainwater, and groundwater from the wells. (be quick when using this one)

Each interior is unique, and each interior was personally made by me, with absalutely no duplications of existing interiors.
Each are based on the stealthy enterance used to get in and out of the city, and some can be personalized as your own
little "home away from home" when on the run, or a base of operations within the city. But they are all far from luxurious,
to prevent an unearned house type deal. (This is not a player owned house mod, although if you choose to use it as such,
it can still all work out)


For those of you who have the mod "Opened Better Cities", which makes the cities part of the exterior of Cyrodiil, instead of their own independant exterior connected by doors, i suggest downloading a version of this mods concept specifically made for compatibility with Opened Better Cities.
http://tesnexus.com/downloads/file.php?id=24911
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(Un)Installation:
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Simply drag and drop copy and paste or extract the files to your oblivion/data directory.
If you wish to uninstall, simply delete the files you have put into this directory.

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Version History / Bug Report
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Version 2.2 - Bug Dix

Version 2.2 - FINALLY solved the problem with the dang skingrad doors not EVER wanting to open. Click on the ladder for the love of god!
Version 2.1 - Fixed minor bug issues with Skingrad Doors. Fixed ALL map markers not displaying correctly. Relocated Bruma exterior door to match the interior escape.
Version 2.0 - Rerelease Revamp
Version 1.0 - Taken down for being flamed.
Known Bugs: N/A
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Compatibility
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Is not compatible with Better Cities, or Open Cities, or any of those types of mods, as they change the existing world space that the modded area effects. I do not have either mod, nor do I wish to have them, nor do I truly have the time anymore to go out of my way to download them to make a fix for them, also I just don't care enough. There should be a fan-made version of this that is compatible, although it is not quite the same. Sorry to all those who are forced to choose between which mod to use, but my time is being spent on other mods that you'll love much more.

To all my fans who tolerate me,
3

Be well, sleep well, fight well, live long.
~Ranokoa

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Legal
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Permission is given in full to use this mod in any other mod, or make alterations and distributions
so long as credit is given to Ranokoa at tesnexus.com, with a link to my modding profile below my name.

This mod has been rebuilt from its original version that I took off tesnexus a while ago for certain reasons.
The scale of this mod has been upgraded dramatically, and the concept slightly changed with the new,
unique ideas put into this mod, and its complete revamp. This is NOW, truly, one of a kind.
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Credit:
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Thanks very much to a wonderful person, who inspired me to continue modding after a certain frustration,
and was the entire inspiration to completing this mod and uploading it completely revamped. Thank you
very much Chevenga, your words have stuck with me, and were very much needed. If any future mods get file of the month, its because of you. Although that is doubtful to happen.