Diverse Guards by winterlove
Oblivion » NPC
Added: 23/05/2009 - 09:22PM
Updated: 16/08/2011 - 12:23PM

433 Endorsements

2.2.1 Latest version

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Uploaded by winterlove


Last updated at 12:23, 16 Aug 2011 Uploaded at 21:22, 23 May 2009

One of the things that I liked about OOO was that it made some of the city guards female. This makes the cities feel much more balanced somehow, improving immersiveness. Having played OOO for a bit I decided that it wasn't the game I wanted to play, but I found I having seen female guards in the cities, their absence in the vanilla game annoyed me. So, I decided to create a mod to put them back in.

I decided to go a bit beyond that, though. While it actually strikes me a sort-of-reasonable that all the guards and legionaries in Cyrodiil would be of the Imperial race, I think it much more likely there may be sprinkling of some of the other races in the ranks.

The end result is this mod. It changes approximately a third of the various city guards - and most of the roaming legionaries on the road - according to three "levels" of user-selectable diversity:

* Imperial - Some guards are changed to be female, but they are all still Imperials.

* Human - As well as being female, some of the guards become Redguard or Nord, and there are a few male Redguard or Nord guards too.

* All Races - In addition to the above there is a single instance of each of the remaining races. I've tried to put them where I think it would be sensible to expect them.

Version 2.0 of this mod adds two additional features. Firstly, you can now vary the degree of diversity above on a city-by-city basis - for example, if you want Skingrad to contain only Imperial guards while everywhere else retains their complement of all the races, you now can. Secondly, there is now support for Open Cities Classic and Open Cities Reborn. Version 2.1 fixes some dialogue-related issues, and also provides a compatability patch for Reneer's Guard Overhaul. Version 2.2 contains some more dialogue fixes, improves compatability with KotN and obsoletes the specialised support for modular OCC and OCR.

See the ReadMe file in the download for installation instructions.

An older version of this file is also available in German: http://www.tesnexus.com/downloads/file.php?id=32525

Version History

1.0, 23-05-2009: Initial release.
1.1, 25-05-2009: Split racial diversity settings into separate plugins.
2.0, 05-08-2010: Huge restructuring. Move the new guard NPCs into a separate resources master file, the plugins just edit the references to guard NPCs to refer to the new ones as appropriate. Support regional guard diversity and Open Cities Classic and Open Cities Reborn.
2.1, 18-09-2010: Fix some dialogue-related problems, add a compatability patch for Reneer's Guard Overhaul.
2.1.1, 18-09-2010: Separate out the dialogue fixes into a patch, rather than being in the resources master, which should not be editing anything.
2.1.2, 17-11-2010: Bring support for Open Cities Reborn up to date (specifically Chorrol).
2.1.3, 01-04-2011: Fix some problems with missing dialogue topics, tweak the ages and faces of some of the new guards.
2.1.4, 05-04-2011: Bring support for Open Cities Reborn up to date (specifically Cheydinhal, also a rider near Leyawiin)
2.2.0, 08-05-2011: Bring support for Open Cities Reborn up to date (specifically Skingrad), change which guards get replaced in Anvil to better support KotN, further tweak faces, obsolete enhanced modularity support.
2.2.1, 16-08-2011: Eliminate any possibility of problems with the quest Two Sides of the Coin by not making a Bruma Jailor one of the changed guards. Instead the Countess' bodyguard is now female.


Many, many thanks to the people behind TES4Gecko and TES4Edit. These tools made slicing and dicing version 1.1 into 2.0 a straightforward experience.

Winterlove, August 2011.