Oblivion

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GIGN

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If you find that your minor skill, Mercantile, is going up way too slowly compared to your other minor skills, then this might suit you well. It basically makes you level in Mercantile 2.5 times faster than before (reason being that the original \"use value\" associated with making a sale is 0.4; I changed that to 1; 1 divided by 0.4 = 2.5).

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If you find that your minor skill, Mercantile, is going up way too slowly compared to your other minor skills, then this might suit you well.
It basically makes you level in Mercantile 2.5 times faster than before (reason being that the original "use value" associated with making a sale is 0.4; I changed that to 1; 1 divided by 0.4 = 2.5).
This means that you’ll need to make 100 sales for a level up (50 for v1.1; see below for more details).
Be careful, as Bethesda uses an asinine system for this aspect of the game, selling 100 objects in one ‘batch’ does not equal to making 100 sales… Let me explain; if you have 10 silver vases to sell, sell them one by one, and all in all you’ll get 10 "sales" out of the deal. Sell them all at once, in one batch, and that’ll only count as one "sale". GGs, Bethesda.

I feel that this rebalances the game, in a way... I mean, really, who is ready to make 250 sales just to raise their Mercantile skill by a measly point? You'd need to make 25,000 sales to be a Master of Mercantile at that rate (if you were to start out with 0 Mercantile; which you can't, but don't be a smartass, it was just an example)... since a lot of items "stack" in the inventory, that also adds to the annoyance if you want to sell them one by one (as you are asked each time how many of the stacked items you want to sell; this is what follows: pull the slider all the way to the left, confirm sale, repeat -- even though it's the most effective way, it gets boring to sell them one by one like that -- but less boring when you only have to make 100, or, 50 unique sales, instead of the original 250 to level up once).

I made this plugin a while ago, but didn't decide to release it until today, as I heard other people were equally bothered by this aspect of the game. With it, I include v1.1 which will level up your skill every 50 sales (as opposed to every 100 sales in v1, or 250 sales in the original version), for those who think that 100 sales is still too much.

So, when the merchant asks you how many of a certain item you want to sell, my advice to you is to sell everything by dividends of ten. If you have 10 glasses, sell them one by one. If you have one hundred of them, sell them ten by ten. In each case you'll only have to do the annoying procedure ten times, and will still make ten sales (and after a while, you'll start leveling up much nicely). It's annoying that we have to deal with such a silly system, but hey.
Ideally, your skill would go up depending on the value of the item you're selling (which would also stop people from just selling a few thousand arrows and having those count as a few thousand sales).

NOTA BENE: I've only tested out these plugins with Mercantile as one of my Minor skills (and Combat as my specialization -- while Mercantile is effected by Stealth as its specialization) -- I have no idea how it would affect Mercantile if it were one of your Major's (since I believe that Major skills already level faster than Minors, but I could be wrong) or if you have Stealth as your specialization; it might "unbalance" the game, as opposed to more or less rebalancing (which was the intention for those who have it as a Minor, and who specialize in Combat or Magic) it, but you could try anyway -- all you need to do is unselect it if you find Mercantile now levels too fast with your Stealth-specialized character/Mercantile as a Major (which I doubt it will, but who knows).

Installation: Just smack the plugin (only one of the versions) into your data directory, and activate the plugin before you run Oblivion.

GIGN. April 5th, 2006.