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About this mod

'All-in-one' cosmetic library for Elaborate Eyes/Beautiful People.

Requirements
Permissions and credits
**If you want more 'complete' archive, check Room207's Comprehensive Cosmetic Compilation(link is unavailable.  Check Room207's blog).

NOTE: Old files(before 1.3) are deleted. If you have older version, keep them, but do not share them.

Name: Beautiful People Cosmetic Library
Version: Revision 3
Date: 2017-08-03
Category: Hair and Face Models/Misc.
Requirements: Shivering Isles, SI Patch 1.2.0.214
Author(s): Various, Compiled by LFact

Description
===========
  This is basically 'All-in-one' cosmetic library for Elaborate Eyes/Beautiful People.  The master library holds most of custom hair/eye records, while the sample plugin, 'BP-Cosmetic_Compilation-Alternative.esp'/'BP-Cosmetic_Compilation-Alternative-VanillaRaceOnly.esp' distributes them among races.

Details
=======
  A cosmetic compilation library and plugin based on Elaborate Eyes & Beautiful People.  Unlike MBP or something, this does not have any extra custom race other than BP already has(Note: The Tang-Mo race included in BP is older version).

  Not all hairs and eyes available around internet are included.  See 'Credits' to find out what assets are included.  Since I did not pack all available assets(yes, it's really bloated as well as my other cosmetic compilation), you should download each hair/eyes(if they're not present in the package) and install them manually.
(For disabled hairs or eyes, since I do not have plan to provide any one of them, you should get them(or convert them) for yourself if you want to use them(or get someone else's conversion))


Recommended Mods
================
- Natural Faces or Improved Facial Textures for better age map
- Any body replacer, if you want.
- Any HiRez skin texture
- Optimized Facegen Files or Seamless Heads for better head/body EGT(and seam-mended head meshes)
- And Unofficial Oblivion Patch


Install
=======
1. Install this and all required Mods. (hair/eye addon plugins are not needed, and it's recommended to extract them to some temporary folder)  
- For BW's Argonian hairs and eyes, you should install the whole package first, then install BP eye texture(otherwise you will get missing eyes).  Well, actually, you don't need to install whole eye textures before installing BP eye textures.  All you need to do is install solid color eyes(Black, White, Red, Green, Blue, Yellow) first, then BP eye textures next.
2. Examine the folder structure and make corrections where necessary(Including copying/moving required resources to right places. To find out, you need to look into the plugin).
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).


Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
 - All meshes/textures for required Mods
 - And any meshes/textures associated with this mod.
3. If you have character made with this mod, I recommend you to use 'fix hair/eye' function from Wrye Bash to avoid crash.


How to Use
==========
1. After installed properly(you should install all assets required), just activate the plugin if you're going to use provided plugin only.  It's not hard once installed.(And pack it in case of you want to reinstall it)
2. If you're going to build your own cosmetic mod or merge it with other race-changing mods, load the master library and the plugin you want to edit with Construction Set(I recommend you to use CS Extender, for it will make your life easier when it comes to adding many eyes/hairs at once) and work on it.  However, beware formID confliction issue.  The record of conflicting ID may deleted from the plugin(it happened while working on the plugin.  In my case, Ainmhi race was gone, so I had to change its FormID).
3. With Oblivion Character Overhaul 2, you should convert OCO2 eyes for EE meshes, or find and get already converted eye textures.
4. Some hairsets may have alternative hair textures.  They're working as texture replacers, so backup default texture(of given hairstyle) before use them.
5. If you don't like Elaborate Eyes default vampire eye texture, edit the plugin to use different eye texture you want to use.  Or disable vampire cosmetics with other mods.
6. You can edit library when you want to add some more entries for hair and eyes.  Convert master library to .esp first, edit it, then convert it back.  Or use CS extender to edit .esm file.


Incompatibility & Issues
========================
1. This may not work with any default race changing mods(mostly).  Of course, it may not be compatible with any other cosmetic mod.
2. With body mods, if a body mod uses plugin, use Wrye Bash to make bashed patch, or merge it to the cosmetic mod plugin with TES4Gecko or TES4Edit.
If it does not work, you can edit the plugin manually to make it work with any body replacer.  You can use Construction Set or any other .esp editing tool.  I recommend you to use TES4Edit, for you can compare several plugins that edit same record(s).
3. This plugin uses default replacement eye meshes and textures in non-default directory(like Elaborate Eyes did), so it may cause 'googly-eyes' issue when a mod adds custom races depend on default eye meshes and textures.  You should edit the plugin or put eye mesh default replacer(under the name 'Eye(Left|Right)(Argonian|Human).nif') under \Data\Meshes\Characters\(Argonian|Imperial)\) to solve this issue.  Or, you can use OBSE plugin Blockhead and override eye meshes for custom races, if it ever works.


Notes
=====
1. Since master library itself does not add new hairs or eyes automatically, you have to add them to each race manually. If you want to use them right away, use provided plugins.
2. Not all eyes from each eye addons are available. Since several eye textures were not converted, I had to disable&exclude several eyes that don't have corresponding textures.
3. Not all converted textures are used. Centhena's eye texture pack has converted textures from several more eye addons, but for I couldn't identify them, so I decided not to use them.
4. Centhena's converted eye textures may not same as original eye textures.
5. By default, most of ravege's eyes are glowing. If you hate glowing eyes, use replacement glow map under \alternateglow\.
Glow map name should be like:
(filename)_g.dds or
if filename is A_B.dds, it can be A_g.dds.  
However, if the filename is A_B.dds and its glowmap filename is A_B_g.dds while there's already A_g.dds, the former may work or may not work.
6. Some of eye glow maps for converted 'Jeepers Creepers Peepers' do not work properly.  I think some filenames should be changed.
7. The fixed script 'KTVampSightScript' is not tested by me yet.  I managed to add it, but I cannot be sure if it works well.
8. This mod does not have body textures for body replacers.  You should get them separately(Especially for custom races).
9. Some records are dummy; They're placeholders for preventing some issues(FormID??) or reserving for future addtion(though current dummies are almost meaningless).  If those dummy records are about some assets that cannot be distributed publicly, you should get the resource(don't ask where and how) and add them to plugin for yourself.
10. Several Japanese hairsets are disabled by default.  You should check 'playable'(in Construction Set, of course) if you installed those hairs correctly.  If not, leave them unchecked(it's for preventing some issue regarding missing hair meshes/textures).
11. Many eyes/hairs will remain 'private'(not included in distributed package) because: 1) I don't bother to get permission for being lazy.  2) I don't know how to contact the author(or the author is unreachable).  3) Some terms of use says like 'You can use it, but do not upload this asset on large community'.  Sounds weird, but true(at least for one known hairset released public somewhere).
12. Since I do not use x117 race, this compilation does not have any x117 size hairset.  If you want them, grab the meshes and add them to the library.


History
=======
Revision 3 (2017-07-07~2017-08-03)
- Folder structure was reconstructed and master library was rebuilt.  Some unimplemented data were removed from library.  Also it does not have a few hair & eyes data from previous versions.
- Since some eye addons were disappeared from Nexusmods, I decided to include them in the public archive.  Hope the authors don't mind...
- Changed ravege's slit pupil eye texture file names. (i.e: rvgblackflame.dds -> rvghums_blackflame.dds)  So I don't need to have 40 or something glowmaps.
- Added edited ravege's human eye textures and slit pupil textures for Dark Elves.  Since the author used Nequam's sclera for eye textures for EE, it was simple edit job.  Also, made a new 'generic' glowmap for human eyes which has slightly smaller glowing area than ravege's human eye irises.
- Added T3alrose's 'Life-like Eye Normalmaps' to some eyes.
- Capucine's human eyes were re-edited.  I also changed their names to cut down amount of glowmaps.
- 'Fixed' inverted Ren's odd eyes(and Flonne's odd eyes I converted).  Centhena made a mistake when converting Ren's odd eyes, and some other modders, including myself did the same.  I noticed it while making 'Ren's Beauty Pack Expanted Compilation', but only recently, I got the time to fix those textures.  Additionally, I replaced 'Ren's Eyes for Ainmhi' textures with my own edit(using EE sclera).
- Changed converted AcidofShadows' eye texture names. (i.e: eyebloodyazure.dds -> AcidEye_BloodyAzure.dds)
- Changed Halo's Eyes(Unique eyes resource) file names(i.e: EyesBlackHoleBlue.dds -> EyesDunBlackHole_Blue.dds) and added human eyes(eyes with human sclera).
- Converted C's Eyes and Belphe's Eyes by Chakaru.
- Added Fairy eyes and Retma's Odd Eyes.  Original Fairy Eyes package has only 7*2 eyes(exclude \Omake), while MBP++ has 12*2 eyes.  I took eyes from MBP++, but I wonder where 8~12 came from.  Added glowing set of Retma's eyes as well.
- Most of FormIDs were re-assigned manually.  It may raise issues when you're going to use it with some other mods, especially if you use it as master of race mods.  Of course, it is not compatible with original BP and previous versions of BP Cosmetic Library.

- Thanks to the summer heat(and humidity), my brain was melting, so I might make some mistakes during re-compiling resources and plugin.
- R3 does not provide master library for Nehrim, but you can use TES4Edit or TES4Gecko to change masters, I think.

2014-09-28 fix
- Deleted Nehrim-related dialogues somehow snuck in from master library(for Oblivion).  I should've known it earlier.

Revision 2 (~ 10-26-2011)
- Directory structure is changed, though not completely consolidated(I'm tired of changing file paths, although I hate duplicated resources are scattered here and there).
- Added more CoolSims hairs(converted by Lucha) to master library and sample plugin(records only).
- Added Cazy hairs to master library and sample plugin(records only, you have to get the resources).
- Added 'Male hair mod' by Elysian(records only. Note this mod is still beta at current time, there may be issues).
- Added geechan's eye packs.
- Added Halofarm's 'Unique eyes Modders resource'(records only).
- Sample plugins are now cleaned up.
- Some EditorIDs are changed because of constant warning of CS Extender. (Remember, it doesn't like EditorID starts with number)
- Note: I forgot to remove eyelashes from races. You should remove them, or install 'working eyelashes' to avoid issues. Don't worry, the guys won't look too girly.
- Note 2: Looks like bash tags should be changed like {Eyes, Hair, NPC.EyesOnly} so you can import Sheogorath's eyes to bashed patch.

1.3 (11-23-2010)
- Deleted KawaKhajiit eyes by request from DesuChan.
- Added RAN's hairs and VB hairs. Unlike other Japanese hair mods, they are playable initially.
- Added Ren VB Dragon eyes. You have to download added hairs and eyes separately.
(Some file name should be 'corrected': RenVBDEy_Orange.dds -> RenVBDEye_Orange.dds)
- Master library for Nehrim is added. You have to build your own cosmetic mod if you're going to use it.

1.21 (04-08-2010)
- Added converted Cool Sims hairs(conversion by Sulpyun) (Hairpack can be downloaded here)
- Added Braided Redguard hair to Redguard.
- Added Hidden Elf eyes to Breton and Elven races.
- Fixed some path issues.

1.2 (03-25-2010)
- Added 'Zinni's Braided Redguard Hair Expanded', which was converted hair from Kafei's braided hair wig.
- Added Korana's Hidden Elf eyes.
All above are for master library only. There's no change for sample plugins.
- Added HUMAN(g)_Whiteout.dds which was left out all the time.

1.12 (02-23-2010)
- Most of changes/addtions are remained private(They're unplayable in public master library).
- eyeSheogorath is moved to master library.
- Sample plugin is rebuilt from my personal version to reflect master library. (Please ignore the comments/descriptions in the plugin)
- May have path error while updating/editing master library public version.

1.11 (07-02-2009)
- Added Flonne's Celestial Eyes(eye textures are converted for EE meshes).
- Sample plugin updated to reflect master library.
- .egm files are added to below:
= Babe hairs
= Soya's hairs
= Corean hairs 27~35(Tweaked Ren's hairs for Corean head meshes)
= Corean hairs for Ren's head meshes
= Fallen20's converted PeggySims hairs
I haven't tested generated .egm files well, so some of hairs may not morph properly when you adjust facegen sliders.

1.1 (05-07-2009)
- Added 'Short Layered Hair' by kakashisensei2000.
- Converted and added Corean eyes.
(Note: Sample plugin is not updated)

1.0 (05-02-2009)
- Initial release.
- This includes all updates from 'BP Cosmetic Compilation'.
- Fixed ALL_black_gorgon.dds and ALLg1_black_gorgon.dds.
- Unused hair meshes which were available for game by Capucine are now included in archive.
- Add 'Ren's eyes for Ainmhi'. Though the author is remained anonymous, these textures were out as modder's resource, and author allowed it to be used freely.


Credits
=======
Ren's Beauty Pack
by -Ren-(aka Louis)

Elaborate Eyes
Ainmhi Race
by Nequam

Vampire Hunter's Sight Toggle
Khajiit Night-eye Toggle
by kynetarse

Beautiful People
by Midnight Voyager

Capucine's Character Expansion
by Capucine

Acid's Extravegent Eyes(includes Bloody & Serious Eyes)
by AcidOfShadow

Jeepers Creepers Peepers
by danburridge

Ethereal Eyes Khajiit
by DagothBall

Centhena's eye texture pack
conversion and extra eyes by centhena

rvg Eye Textures for EE and BP(Human, Slit-pupil, Orc, Khajiit, Argonian)
by ravege

Ren's Eye Recolor Pack
Celestial Eyes Set
by Flonne

Hidden Elf Eyes(part of Hidden Elves)
by Korana

Koldorn's Eye Texture Resource
by Koldorn

Ardiga Wolfess' Real Eyes
by Wolfess
(Note: Original mod is in Russian)
original textures from Rankin's Eyescapes

Animal Eye Pack/Human Eye Pack/Time Lord Eye Pack
by geechan

C's Eyes Resources
Belphe's Eyes
by Chakaru11

Dragon Eyes & Oracle Eyes
by Cernasite

Eyes for the Elves
by Miss Onatopp

All Sorts of Eyes
by Sariel

Unique Eyes Modder's Resource
Author: Haloform

Retma Odd Eyes
by Retma

Fairy Eyes
by Ryk(Can anyone confirm this?)

Com's Argonian Headstyles
by Comit

Babe hairs
Original hairs from Kozaburo's Digital Babes(http://digitalbabes.jp/)
(conversion)by Babe

Soya 4 Hair Pack
Original hairs from XM Sims
(conversion)by Soya

throttlekitty's Hair Pack
by throttlekitty

Kafei's Short Hair
by KafeiDotours
Colorable version by onitake

Braided Redguard Hair
by KafeiDotours
Hair addon by Zinni
(Note: The original mod is wig)
Colorable version by Room207

Corean race/Saram race/Sulhwa race
by idkrrr
Tweaked Corean hairs for Ren's head meshes by Ismelda

BW's Argonian Hair & Eyes
by Marsh-Brother

Blue Crest Hair
by Marsh-Brother

Male Hair Mod
by Elysian

PageBoy Hairset
by APMod

HS Hairset (original hairset download link is broken, though it is included)
by HISSSSA

KKK Hairset (Lop Ear Elf has all KKK hairs)
by Tennouji Yukisuke

RAN's Hair
by RAN

Ren VB Dragon Eyes
VB Hair
by VanillaBeans

hepsy Hairs
by hepsy

Kami Haitteiru Vol.1
by Q-Ta

MAIA Hair
by Dryad

CoolSims Hairs
original hair by Anto(http://coolsims.net/)
conversion by Sulpyun & Lucha

Cazy Hairs
original hair by Cazy(http://www.thesimsresource.com/artists/Cazy/)
(Seems like some hairs are tweaked Anto's hair, methink)
conversion by ziitch, male hair conversion by Maxim K.

Kijiko Hair Pack
original hair by Kijiko(http://kijiko.catfood.jp/)
conversion by Maxim K.

Newsea Hair Pack(visit maxheartflan.com)
original hair by Newsea(http://www.newseasims.com/)
conversion by Maxim K.

Skysims Hair Pack
original hair by Skysims(http://www.thesimsresource.com/artists/Skysims/)
conversion by Maxim K.

Lapiz Hair Pack
original hair by Lapiz Lazuli(http://lapizrazuli.blogspot.com/)
conversion by Maxim K.

Skyhair for Oblivion
original hair by Geonox & Apachii
conversion by Maxim K.

Better Hair alpha v2
by Bluemax
Tweaked by Room207

Corwyn Wavy hair
by C0RWYN
Tweaked by Room207

Short Layered Hair
by kakashisensei2000

Various 2ch hairs(mainly derived from Ren's works)
Author(s): Usually remain Anonymous (Can you tell who is who?)

AGS Hairset(I used hairs included in Modular Beautiful People.  If you
wonder about Terms of Use, I included readme in archive, so read that)
by AGS

2ch Hair Explosion Set
Author: Anonymous?

More Thanks to:
bg2048 for KT script fix
bnnfish for Ren's Eye texture conversion tutorial
scanti for merged mouth/teeth and conformulator
ChaironDeCeleste for conformulated Ren's hair
Khajiit whisker by JazzJR and scanti(I think)
shadeMe for CS Extender


Tools Used
==========
Adobe Photoshop
Paint.NET - http://www.getpaint.net/
TES4Files
TES4Gecko
CorESPReader 1.0.0.0
Construction Set Extender
TES Construction Set
Readme Generator


Licensing/Legal
===============
  You can use it as basis for any cosmetic/race compilation mod without permission if you want to use it for personal use. If you want to make it public, at least give credit to original authors.
  Edited/converted eye textures are provided as modder's resource, but the Terms of use may vary according to the ToU of the original mod.  In any case, commercial use is not allowed.

** Don't expect me to upload complete archive. If anyone packed all of them and intend to make it public, you may need permission from original authors by their terms of use.