Oblivion
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Created by

Roostr18 And Bethesda

Uploaded by

roostr18

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Safe to use

About this mod

THe items Bethesda used to test oblivion.

Permissions and credits
=================================================
Short Description:
Bethesda used many cool items to test oblivion.
I just thought it was a shame that they were never added to
the game,so here it is.
Weapons,staves,books all never added to the game.
=================================================
=*There is a list of items at the bottom* =
=================================================
Name: Items That Never Were
Version: 1.0
Date: 4/30/2009
Category: Miscellaneous
Recommended: Oblivion Mod Manager
Author(s): Roostr18
Source: http://www.tesnexus.com

Description
===========
I This Mod adds items that bethesda used to test the game.
They are really cool and i wanted to share them, so here they are.

Location
========
All items are found in bruma around the statue in front of the chapel.

Details
=======
Bethesda used these items to test oblivion.
I was looking i the cs and found them and they are really cool.
I thought i should share them with the community.

Install
=======
This archive is distributed in what LHammonds calls OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also
allows you to use Oblivion Mod Manager and import this archive with all the
settings pre-configured for an OMOD file.
Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

OBMM Install
------------
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)

Uninstall
=========
Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

??? MOD Authors, if you've kept your mod's files in their own sub-folders,
simply list the folders here.
??? If the files are in common/used folders, you'll need to list each file since
you don't want players being told to delete folders that are likely to contain
files to other mods.

Example #1 (unique folders to your mod - RECOMMENDED):
Oblivion\Data\Meshes\Armor\MyMod\
Oblivion\Data\Meshes\Weapons\MyMod\
Oblivion\Data\Textures\Armor\MyMod\
Oblivion\Data\Textures\Weapons\MyMod\
Oblivion\Data\Textures\Menus\Icons\MyMod\
Oblivion\Data\MyMod.esp
Oblivion\Data\MyMod Readme.txt

Example #2 (specify files which are in common folders):
Oblivion\Data\Meshes\Armor\MyMod_Helmet.nif
Oblivion\Data\Meshes\Weapons\MyMod_Sword.nif
Oblivion\Data\Textures\Armor\MyMod_Helmet.dds
Oblivion\Data\Textures\Armor\MyMod_Helmet_n.dds
Oblivion\Data\Textures\Weapons\MyMod_Sword.dds
Oblivion\Data\Textures\Weapons\MyMod_Sword_n.dds
Oblivion\Data\Textures\Menus\Icons\MyMod_icon.dds
Oblivion\Data\MyMod.esp
Oblivion\Data\MyMod Readme.txt

OBMM Uninstall
--------------
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)

Upgrade
=======
If I release multiple versions, this is how to go from
one version to the next and what to expect.

Example #1 (affects savegames):
1. Before upgrading, remove all items from your maniquins.
2. Sell the maniquins because you'll need to buy them back after the upgrade.
3. Save your game.
4. Uninstall old version.
5. Install new version.
6. Start Oblivion and re-purchase the items.

Example #2 (no ill affects on savegames):
1. Uninstall the old mod.
2. Install the new mod.
3. Start oblivion and play. There is no effect on saved games and cannot
corrupt any saves.

Incompatibility
===============
This mod is compatible with any other mod as far as
i know.If you find anything contact me on the elder scrolls
nexus.

Known Issues or Bugs
====================
I dont know of any bugs.If you find any,contact me.

History
=======
1.2,- Orignal file.

Contact
=======
You can find me on TESNexus as 'Roostr18'

Credits
=======
Examples:
Thanks to Bethesda for creating Oblivion(and test items).
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.

Tools Used
==========
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.
=====================================================
Special thanks to ultimote ,who compiled this list and wrote these descriptions.


Pit Armor

Some nice armor, brownish in color.
The interesting thing about this armor is its filepath is meshes/armor/leather/ but the ingame leather armor is meshes/armor/thief/
Perhaps Bethesda originally intended this to be the game's leather armor, but renamed it to Pit (Possibly for the arena?) then finally just removed it.
Pit armor is useless as real armor since it has a value and health of 0, making it permanently broken and can't be sold.

Erik's Test Gauntlets

Brown Gloves.
Another interesting armor, interesting because it isn't armor. This is the only pair of cloth gloves in the game!
It has a small Drain Health enchantment, and an effect that executes a script which I think sets you on fire!

Mace of Doom

A deadly mace.
It's called "TestEnchantLOTR" in the CS, so it's probably based on Lord of the Rings.

Sword of Nab

A katana with a fire damage enchantment.
A "QA" item (Items that have "QA" in their CS name)

Brother of Nab

A steel longsword with a frost damage enchantment
A "QA" item.


Test AE Arrow

An enchanted arrow.
Made by someone called Mark, possibly Mark Nelson who worked on the game.

Test Books

There are waaaaay to many for me to talk about them all, so I'll just talk about the more interesting ones.

à â ç é ê è ë î ï ô ù û æ

A guide for the developers on how to do different things with books.
Another "QA" item.

WWWWWWWWWWWWWWWWWWWW

Same as à â ç é ê è ë î ï ô ù û æ but is a scroll.
Has cheese as its icon!
"QA" item.

daedric test

A book which is written in nothing but daedric text.
The text inside is the same as the Mysterious Note from the first Thieves Guild quest.
This also has a cheese icon.

Test Todd Letter

A little message from Todd, who made a lot of test things.
No icon, for some reason.


Test Potions

The test potions are also too numerous for me to go through them all.
However, they are all interesting, and one in particular allows you to summon a Dremora!
There's also another “QA” item in the form of “Poison of Nab”