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Kalenthraz

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ninjaman91

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16 comments

  1. maxpoo98
    maxpoo98
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    • 0 kudos
    I love having more then one but the reason one is known is because it is the only one that was not found and destroyed.
  2. OblivionHyperModders
    OblivionHyperModders
    • supporter
    • 10 kudos
    Keep trying man. If you need any help or suggestions let me know.
  3. Raquarius
    Raquarius
    • supporter
    • 2 kudos
    well everyone else said it but i cant resist cuz it bothered me, you just copied the original sanctuary EXACTLY in the sanctuaries around the world there should NOT be a door to ocheevas quarters or vincente valtiers chest or any of the other things that are the same..... basically get some creativity
  4. RandomRedMage
    RandomRedMage
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    For one, I love the idea, I'm actually planning on doing this myself. Like others mentioned... having the sanctuaries be all the same... lame. unlike previously mentioned, having all the sanctuaries in houses would be dumb, but in accordance with dumb, having all the sanctuaries IN town/cities is also kinda dumb, face it, I doubt they are ALL going to just hide out in towns, eventually they would get caught. Cheydenhal(sic) has a special reason for their agreement with the count. Ahem.. *cough cough* making it seem more natural. Adding a new fort somewhere in the wilds would be a great way to setup a brotherhood location. also gives a GREAT theme for designing the sanctuary. Fort Farragut is a good example as how it is used as a hide out of sorts.

    And one GLARING thing that bothers me in this one, is the letter and key being OUTSIDE of a sanctuary in the first place. I would think that something such as the dark brotherhood, secret family of assassins, working under the dread father Sithis, sons and daughters of the Night Mother, would keep such things as keys and written word of their locations far better kept than that. perhaps inside a small container would be the key and the letter resting atop it, keeping these two things inside the cheydenhal(sic) sanctuary, and similar things set up slightly differently inside other sanctuaries as well, since it would seem only natural that new recruits show up from time to time in all of the many sanctuaries.
  5. 999mushroom
    999mushroom
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    • 0 kudos
    i realise completely changing the sanctuary's may take a lot of time but i do agree with the others, try to make each one individual in their own way otherwise brilliant mod mayby add members of the black hand i think there called speakers or something that would be cool
  6. cowheadman
    cowheadman
    • supporter
    • 0 kudos
    Great mod, id give it a 9, mainly because it makes role playing a db assassian alot more realistic cuz after all there was more then the cheydinhal but 9 because the lack of variety and simple entrances, i recommend updating it in the future, try checking out Khettienna's A Better Dark Brotherhood Sanctuary mod for more ideas, great work tho keep it up!
  7. toenailsontoast
    toenailsontoast
    • member
    • 0 kudos
    i give this file a rating of 5

    i was really expecting more than just total copies of the cheydinhal sanctuaries.
  8. ninjaman91
    ninjaman91
    • member
    • 8 kudos
    well i thought explaining it all in the launcher's ESP description and on the site in full detail would've been enough, but in future i shall make a readme...

    and most likely no on the COBL thing since i only just found out about it...

    (new to the modding world as it says in the description)
  9. TheManInsane1980
    TheManInsane1980
    • member
    • 9 kudos
    A readme would be nice...

    Will there be cobl support?

    still a very nice mod...
  10. ninjaman91
    ninjaman91
    • member
    • 8 kudos
    yeah Nealus, im actually in the process of coming up with ways to hide the trapdoors in places people would least expect...

    thanks for the tip =D