well everyone else said it but i cant resist cuz it bothered me, you just copied the original sanctuary EXACTLY in the sanctuaries around the world there should NOT be a door to ocheevas quarters or vincente valtiers chest or any of the other things that are the same..... basically get some creativity
For one, I love the idea, I'm actually planning on doing this myself. Like others mentioned... having the sanctuaries be all the same... lame. unlike previously mentioned, having all the sanctuaries in houses would be dumb, but in accordance with dumb, having all the sanctuaries IN town/cities is also kinda dumb, face it, I doubt they are ALL going to just hide out in towns, eventually they would get caught. Cheydenhal(sic) has a special reason for their agreement with the count. Ahem.. *cough cough* making it seem more natural. Adding a new fort somewhere in the wilds would be a great way to setup a brotherhood location. also gives a GREAT theme for designing the sanctuary. Fort Farragut is a good example as how it is used as a hide out of sorts.
And one GLARING thing that bothers me in this one, is the letter and key being OUTSIDE of a sanctuary in the first place. I would think that something such as the dark brotherhood, secret family of assassins, working under the dread father Sithis, sons and daughters of the Night Mother, would keep such things as keys and written word of their locations far better kept than that. perhaps inside a small container would be the key and the letter resting atop it, keeping these two things inside the cheydenhal(sic) sanctuary, and similar things set up slightly differently inside other sanctuaries as well, since it would seem only natural that new recruits show up from time to time in all of the many sanctuaries.
i realise completely changing the sanctuary's may take a lot of time but i do agree with the others, try to make each one individual in their own way otherwise brilliant mod mayby add members of the black hand i think there called speakers or something that would be cool
Great mod, id give it a 9, mainly because it makes role playing a db assassian alot more realistic cuz after all there was more then the cheydinhal but 9 because the lack of variety and simple entrances, i recommend updating it in the future, try checking out Khettienna's A Better Dark Brotherhood Sanctuary mod for more ideas, great work tho keep it up!
well i thought explaining it all in the launcher's ESP description and on the site in full detail would've been enough, but in future i shall make a readme...
and most likely no on the COBL thing since i only just found out about it...
(new to the modding world as it says in the description)
16 comments
And one GLARING thing that bothers me in this one, is the letter and key being OUTSIDE of a sanctuary in the first place. I would think that something such as the dark brotherhood, secret family of assassins, working under the dread father Sithis, sons and daughters of the Night Mother, would keep such things as keys and written word of their locations far better kept than that. perhaps inside a small container would be the key and the letter resting atop it, keeping these two things inside the cheydenhal(sic) sanctuary, and similar things set up slightly differently inside other sanctuaries as well, since it would seem only natural that new recruits show up from time to time in all of the many sanctuaries.
i was really expecting more than just total copies of the cheydinhal sanctuaries.
and most likely no on the COBL thing since i only just found out about it...
(new to the modding world as it says in the description)
Will there be cobl support?
still a very nice mod...
thanks for the tip =D