Oblivion

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1Monk

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1Monk

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About this mod

A customizable chameleon cloak ability, sneak skill dependent, toggled by hotkey.

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Chameleon Cloak Ability v1.21
=============================


Description
A customizable chamaleon cloak ability, sneak skill dependent, toggled by hotkey.
the cloak is not timed and does not consume magicka. instead, when the cloak is active, your offensive skills (blade, blunt, marksmen, destruction) are reduced and do not gain experience.
this is to encourage the player to use the cloak more for sneaking and less for attacking.


Customizing values
most values can be changed in-game.
enter any of the lines below in console to change the following variables to your liking:

set TheCloak.Chameleon to #
the magnitude of the chameleon effect is a percentage of your sneak skill (default value: 80)

set TheCloak.SkillDrain to #
The percentage of drain on offensive skills while chameleon is in effect (default value: 60)

set TheCloak.min to #
The minimum cap to the chameleon effect (default value: 10)

set TheCloak.max to #
The maximum cap to the chameleon effect (default value: 80)

set TheCloak.magicka to #
The minimum amount of magicka below which the effect will stop working (default value: 30)

set TheCloak.ChooseKey to 0
choosing a hotkey again.

set TheCloak.DoOnce to 0
restore settings to default values.


Requirements
Oblivion script extender v16 (OBSE).. can be found at http://obse.silverlock.org .


Installation
IMPORTANT UPGARDE NOTE: please restore default values as described above or make a clean save.
copy the ESP file to your Oblivion\data folder. Activate the plugin in the game launcher data files or the mods manager of your choice.


Conflicts / Known Problems
None that I know of.


change log
since 1.2:
minor script bug fix.

since 1.1:
Added a skills gain limit. while the chameleon is active the reduced skills advancement is halted.

since 1.0:
Tweaked the effect script so the chameleon effect is updated immediately in 3rd person.