Oblivion

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Last updated

Original upload

Created by

Roman Guk

Uploaded by

Sangre

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Safe to use

About this mod

Mod add\'s 14 new weapons.

Permissions and credits
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Mount&Blade Clubs&Hammers Mod
by Sangre
e-mail: [email protected]

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Release notes:

This mod adds thirteen new different blunt weapons (hammers, polehammers and maces) to "March Rider" weapon and armor store of Ceydinhal.
You can also find a mallet in the "Dirich Fort" (a small fort between Skingrad and Chorrol) which is more powerfull.
The mashes were converted from "Mount and Blade. Hundred Years War Mod", textures were painted by me.

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Installation:

Extract the file and copy the "M&BClubs&Hammers.esp" file,"\meshes", and the "\textures"
folder into your \Oblivion\Data directory. Don't forget to mark the M&BClubs&Hammers.esp
player file in "Data Files" before you start the game.

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Additional esp file will remove the conflict with my other Mount and Blade weapon mods. Just paste it to Oblivion Data folder and replace the original esp. Don't forget to mark it in "Data Files" before you start the game.

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I would like to credit the people who made the meshes of the weapons for the HYW mod, Raz and RR_Raptor65.

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P.S. Few times I was asked to explain how did I convert these meshes, so now I'll put some small description here.
Converting meshes from Mount and Blade require some bothersome work in three different programs. They are BRFEdit (to extract *.brf files and save them as *.md3), LODKa 3d (to open *.md3 files and save them as *.smd), SMD Importer plugin to 3d max 7 (to import *.smd files) and finaly NIF Importer\Exporter plugin to 3d max 7 (to export the mesh as *.nif file).
Here are some links that might be important to other modders:
LODKa 3d
http://lodka3d.googlepages.com/lodka3d_v1_53.zip
BRFEdit
http://files21.mbrepository.com:8080/brfedit0-8-95.exe
SMD Importer
http://38.118.213.186/1ws6oz3xx4+/pub2/Hal...ter_v1.0.zip/X6
Tell me if you find some easyer way of converting BRF to NIF.

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