Final Fantasy VII - Mako Dawn Mako Dusk
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About this mod
Encompassing the period between the death of Zack and the beginning of Final Fantasy VII, this total conversion follows the experiences of Cloud as he struggles to regain his memory. Featuring non-linear gameplay, the player is set loose within the decaying city of Midgar to explore and interact freely. This is a city in conflict. The elite live in
- Permissions and credits
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Our mission statement:
1. Our Goal is to create a total conversion for TES:Oblivion (hereafter: module), allowing the player to immerse themselves in the world of Final Fantasy VII.
2. The module is created by fans, for fans, and thereby expresses the team's individual view on Final Fantasy VII.
3. The module will concentrate on delivering the dark, foreboding and gritty atmosphere of the city of Midgar, which will be its center and the primary focus of our efforts. When the project is done, the player will walk the streets and buildings of Midgar and, in the spirit of Oblivion be free on how they want their character to develop.
4. In designing the module, the original Playstation game Final Fantasy VII will take PRECEDENT over any other source. This does include conflicting canon information, characters, design and graphical considerations and also the determination of the "look and feel" of the setting.
5. We will develop the module inside-out, this means that each of our major milestones will result in a small-scale but playable version of the game. After an area is completely done and playable, we will expand outward.
6. We welcome everyone who wishes to participate in making this a reality to join the team, assuming that basic rules of conduct and courtesy are followed.
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Anyone who's interested can join the mod and help bring Midgar to life. We're particularly seeking modelers. Please visit our moddb page and forum.
moddb: http://www.moddb.com/mods/final-fantasy-vii-mako-dawn-mako-dusk
forum: http://s9.invisionfree.com/industrialpolygons/