Oblivion

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Vorians

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Vorians

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About this mod

This should make everything in Morroblivion visible when distant, so that when standing on the cantons of Vivec, you can see Seyda Neen to the west, Pelagiad to the north-west, Suran to the north-east, and potentially Tel Branora to the east. And that's just one example, the entire islands of Vvardenfell and Solstheim now have buildings, trees,

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Mod for Morroblivion - requires Morroblivion to work!

This should make everything in Morroblivion visible when distant, so that when standing on the cantons of Vivec, you can see Seyda Neen to the west, Pelagiad to the north-west, Suran to the north-east, and potentially Tel Branora to the east. And that's just one example, the entire islands of Vvardenfell and Solstheim now have buildings, trees, fences, boats, rocks, mushrooms..... Visible When Distant, so anywhere you stand, you can see everything you would see if there in real life.

I believe the last version I released (back in February 2008) only covered Seyda Neen, Vivec and the Dren Plantation. This release covers everything.


This mod does not include an ESP as it doesn't need one to work.
No files from Morrowind are included in this download.


WARNING - this will have a major impact on FPS!!!!
I have bundled Igge's GenerateFar utility here (two files, GenerateFar.exe and GenerateFar Readme.txt) to help reduce the _far mesh file sizes, which should improve FPS. Since Igge's readme does not implicitly or explicitly forbid redistributing GenerateFar, I can only assume that he won't mind.


Installation
============

1) Install Morroblivion
2) Copy the entire contents of "Morroblivion EVWD 0.9.7z" into your Data folder
3) Double-click on EVWD.bat and wait for it to run and close
4) Copy the entire contents of "GenerateFarMorrobliv.7z" into Data\Meshes\morro\x
5) Double-click each of the "far##pc.bat" files, one after the other (any order), but wait for each to finish before starting the next


Steps 4 and 5 are optional. What they do is optimise the meshes to reduce their impact on FPS. I painstakingly went through each mesh to determine at what level of optimisation each mesh could be done before visual quality was lost or the mesh got too badly distorted. This is what I was working on when I lost interest, but I'm fairly certain I completed the task.

Now if anything goes wrong, don't blame me. I abandoned this project in February 2008 when Morroblivion discussion was banned from the Beth forums and Galadrielle seemed to have stopped updating the Morroblivion Converter. I'm only sharing it now because someone requested it. Everything worked for me back in February 2008, but I don't have Morroblivion installed now so have not retested. Use this if you want, but please don't expect much support from me if you run into problems.

Vorians