Tried the No-Such version to accompany Arthmoors New Roads and Bridges.
The original Cyrodiil Terrain Map has three sizes, menu, menu50 and menu80
Your No Sutch version only includes the 2048 version in menu - So anyone using different in-game texture sizes do not have your map (menu I think equates to Large textures, so if you use Medium or Low = No Cyrodiil Terrain map)
I have made my own rescaled dxt1 dds versions with gimp for menu50 and menu80 which work, but just thought you might like to know why you are getting a few people scratching their heads as to why its not working for them.
Greetings! Could you please add the Elsweyr, Deserts of Anequina mod? (http://www.tesnexus.com/downloads/file.php?id=25023) It would be awesome to have the towns and so on the map, but I want all these mods there too, so I can't use any of the other maps =/
Hi, It's been always my fav map and now with the additions it improves a lot, I have a question though and really is to know how can a map like this can be made, I assume you use the 3d model from the heightmaps? Is is possible to have a small explanation or evena tutorial? Thanks in advance.
I tried using this file to update my Terrain map and couldn't get it working. So I compared their folder structure and noticed, The original mod had three different files under Menu, menu50 and menu80. The updated has only menu. So I overwrote all three with the one from the addon. That worked but, with only a portion of the map visible. Now I am back to the original version of Cyrodiil Terrain Map with out the new roads, and wondering, am I the only one with this problem and if so what am I doing wrong? It looks fairly straight forward.
edit: Some one from the German forums sent me a menu80 that works.
22 comments
The original Cyrodiil Terrain Map has three sizes, menu, menu50 and menu80
Your No Sutch version only includes the 2048 version in menu - So anyone using different in-game texture sizes do not have your map (menu I think equates to Large textures, so if you use Medium or Low = No Cyrodiil Terrain map)
I have made my own rescaled dxt1 dds versions with gimp for menu50 and menu80 which work, but just thought you might like to know why you are getting a few people scratching their heads as to why its not working for them.
Seems like your file is corrupted when I load it into gimp..
the xdf file comes up strangely so I am going to edit over it in PS.
I really want to add the Unique Landscapes
1280*1024.. Gotcha
--------------------
Can anyone help me out with this?
I can't get this one too work.. my old map shows up instead. Is it a specific resolution I need to use?
I run at 1024*768
Thanks in advance
And how about West Roads?
It would be awesome to have the towns and so on the map, but I want all these mods there too, so I can't use any of the other maps =/
It's been always my fav map and now with the additions it improves a lot, I have a question though and really is to know how can a map like this can be made, I assume you use the 3d model from the heightmaps?
Is is possible to have a small explanation or evena tutorial?
Thanks in advance.
edit: Some one from the German forums sent me a menu80 that works.