About this mod
Modified Oblivion Architecture that allows the creation of Barad-Dur type fortresses!
- Permissions and credits
Version: 0.1 alpha (Sorry, I really don't know how versioning works)
Date: 3/05/2009
Category: Models and Textures
Author: Zardalu
Source: http://www.tesnexus.com
Description
===========
Have you ever wanted your evil-oriented character to be able to rule from on high in their impenetrable fortress of ultimate evil? Well here is your solution. I've been working on a Barad-Dur like fortress for Tamriel, located on a nice little outcrop south of Skingrad. So far I have only created the exterior, but being that the meshes are simply modified versions of the Oblivion Architecture meshes, the Oblivion citadel interiors should work nicely.
I don't have as much time as I'd like for modding, so I have released what I've created so far as a modder's resource as I have no idea how long or even if I'll be able to complete this mod.
I have included three esp files with this mod; 1: (Tamriel_Barad-Dur_Example.esp) contains an example of a castle created with modified oblivion architecture, and 2: (Tamriel_Barad-Dur_Parts_Only.esp) is a modders resource so that you can create your own evil castles. I have also included "Borderless Cyrodiil.esp" as it is required to visit the example fortress.
Location of the evil fortress in Tamriel_Barad-Dur_Example.esp
========
-13, -13
Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to \Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the appropriate .esp file(s).
Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
Specify files which are in common folders:
C:\Program Files\Bethesda Softworks\Oblivion\Data\Meshes\oblivion\architecture\BD
Known Issues or Bugs
====================
As I stated above, this mod is unfinished and is primarily released as a modders resource. Included are meshes for Oblivion-like walls and towers modded from the original meshes to enable the construction of a more cohesive, massive, fortress than is possible with the existing meshes. No meshes are replaced in either .esp, but of course the example esp modifies many of the cells surrounding -13, -13, and would conflict with any mods around that area. Also, I have included Borderless Cyrodiil.esp as it is required to visit the example fortress.
You may notice BDPike.nif in the BD folder, it is an experiment that I was playing with that will allow characters,creatues,etc to be impaled on a pike in TECS and have their havock remain intact. It works to some extent, give it a try if you are feeling cruel.
Contact
=======
admin at Merzo.net
Examples:
You can find me on TESNexus as 'zardalu'
Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Whoever created "Borderless Cyrodiil.esp", my apologies, I lost the credit data
Tools Used
==========
3D Studio Max - http://www.autodesk.com/3dsmax
Niftools 3ds Max Plugin - http://niftools.sourceforge.net/wiki/3ds_Max
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Licensing/Legal
===============
You can do whatever you want with this mod but don't complain to me if it doesn't work or your PC blows up. Feel free to make suggestions, however!