Oblivion

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LprMan

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LprMan

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77 comments

  1. TinyOdyssey
    TinyOdyssey
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    Thank you for consuming all of my fps in any cave
  2. Dead47
    Dead47
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    It's better to delete the meshes folder from the archive if you want smoke effects in the exteriors, like the steam of a waterfall. Or if you want to bring fogs back into interiors.
  3. Khalkara
    Khalkara
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    Although it looks really cool ingame (realism wise) and it adds a use for starlight spells and torches,
    it froze my game, not just once. Multiple occasions. After I had saved and would try to log back on it would freeze after 2 seconds. I tried makine a new save file and it did the same there. I barely had any other mods installed (only a couple of armours and one face mod) so there's no compatibility issue I think the file is legit broken.
    1. raherrebrugh
      raherrebrugh
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      I use Drop Lit Torches with this mod, that way I can walk with torch and as soon as I draw my weapon and shield my torch gets automatically dropped to the floor and stays on.
    2. J00ner
      J00ner
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      That's cool man
  4. TheMasterBuilder
    TheMasterBuilder
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    Ok first of all this mod is fantastic, one of my favorites. However, i was wondering if there was plans to make non-dungeon interiors (NPC houses, shops, taverns) darker too? unfortunately there seems to be no mod that does that aside from Weather - All Natural, but I can't use it due to the severe performance hit.
  5. OzenRSI
    OzenRSI
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    I'm pretty confused as to if I need the meshes folder or not? Manual Install description says I just need the .esp files. I mean if I run into any issues I can just delete the meshes folder but I'd rather not spend testing time on lighting effects.

    Anyway, love the mod!
  6. kackiz
    kackiz
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    I don't understand... I did everything right, wrye bash tell me there are no problems, but miscarcand and sancre tor look the same... What am I doing wrong?

    EDIT: Turns out you actually have to activate the esp files on wrye bash, even though the mod has a Deactivate tag...
  7. EzrahK
    EzrahK
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    I'm having an issue with let their be darkness, The 'darkening' of areas seems inconsistent [I had one play through where the entire intro dungeon was dark, and the one I started currently it isn't], it seems like the edits just don't work on some sections of the game. [current having issues with certain sections of the sewers, and the intro dungeon, but that's because I've not go very far into the game. It's really weird, sometimes sections that'd be darkened in a previous play through won't be darkened, appearing with the fog clouds and everything. I've tried everything from deactivating and merging the plugins into my bashed patch, going in with tes4edit and making sure that all the edits are copied into my overrides file [that loads after the bashed patch to ensure compatibility with some mods that don't play nice] to keeping them all active, and moving them to the very bottom of the load order, after literally everything. Anyone have any ideas/insight?
  8. jhthomas512
    jhthomas512
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    The problem with removing the ambient light (lazy fix) is that water no longer has any realism to it. Waterfalls are invisible as they rely on ambient light to reflect and be seen. I use ambient 100 max for any dungeons I create that have waterfalls in them (like sewer drains flowing into the room, etc)
  9. TheGamingLion2001
    TheGamingLion2001
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    my dark lord said let there be darkness and oblivion got much creepier and easier to sneak in
  10. BINARYGOD
    BINARYGOD
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    I current use Let There Be Darkness (LTBD), but was wondering about other mods that do something similar...

    -LTBD is great, even if those lit-without-light area's still hanging around are annoying.
    -MOO has an option for darker dungeons and nights, but I have no idea if this is just the same at LTBD, or goes further.
    -Weather:All Natural-Real Lights Only, well what I just said about MOO could be placed here as well.

    So, anyone with an experience with one or more of the above and can comment on how they compare? I would love it if dungeons ONLY had dynamic light, and given two of the above mods are still actively being supported and worked on, I would hope at least one of them succeeds LTBD.

    You would think with over ten years of time, someone would have cracked this problem. Here is to hoping so!

    EDIT:

    Currently testing Real Light - All Natural with LTBD and DD (CO is basically just LTBD, so no need to check that out) and by itself to see which offers the best balance.

    LTBD+RL was a little much, and since DD is not as severe as LTBD, that may offer a good combination.

    (I am thinking it LTBD+LTBMD or RL+DD is the proper choice, depending on what you want)

    EDIT 2:

    Ok, so RL+DD (or perhaps just DD by itself) has a weird visual bug that I am surprised more people have not noticed. As you move around, there are obvious color banding issues, or black/grey banding issues.

    You seem to have an area around you where textures are painted black, but a few feet from there in the game world, the color changes abruptly to a dark grey, and then again a few feet later to a less dark grey, etc.

    Turning down the in-game brightness can sort off help hide it, but at the end of the day, it is still noticeable and if it bothers you, then DD is a no go.

    So, RL+LTBD is the best way to get true darkness except only where there is a real light source. DD doesn't really make you need torches or light spells or night eye as you can still see the silhouette of objects in places where it should be totally dark.
    1. lucifer1978
      lucifer1978
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      Just tested All Natural - Real Lights + Let There Be Darkness and i have to say it's spooky down there, you really need to carry a torch with you, that is how dungeon should be total darkness..... In my opinion All Natural - Real Lights + Let There Be Darkness is the proper choice it makes dungeon exploration much more realistic..