Oblivion

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kuertee

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kuertee

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About this mod

Gates to the planes of Oblivion will start to appear if the main quest is ignored. By default, these conditions must be met before the first gate opens: 1. level 10 attained by the player 2. 14 days have passed after the Emperor\'s assasination The frequency, the chance of a gate opening and other propreties can be changed by editing the IN

Permissions and credits
Name: Ignoring the main quest has consequences
Version: 0.5
Date: 20 February 2009
Category: Gameplay Effects and Changes
Requirements: Oblivion Patch 1.2.0.214, Oblivion Script Extender (OBSE)
Author(s): kuertee (author)
Source: http://www.tesnexus.com/downloads/file.php?id=22699

Description
===========
Gates to the planes of Oblivion will start to appear if the main quest is ignored.

By default, these conditions must be met before the first gate opens:
1. level 10 attained by the player
2. 14 days have passed after the Emperor's assasination

The frequency, the chance of a gate opening and other propreties can be changed by editing the INI file.

Details
=======
The script for this mod only runs between stage 10 of MQ02 and stage 100 of MQ03.
MQ02 stage 10 is the assassination of the Emperor.
MQ03 stage 100 is the first true start of the invasion.
It will continually check every 7 days (by default) if a gate will open.

Plans for future versions
=========================
If the player has not contacted Jaufree in a reasonable time, Baurus and Jaufree will set off to find the player.
They may join the player as companions and help the player lift the siege of Kvatch.

(I'm not yet sure if these are possible.
But I can imagine that most of Jaufree's dialogue would still be valid outside Weynon Priory.)

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the kuerteeIgnoringTheMainQuestHasConsequences.esp file.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the kuerteeIgnoringTheMainQuestHasConsequences.esp file.
2. Delete the kuerteeIgnoringTheMainQuestHasConsequences esp, ini and txt files.

Compatibilities/Incompatibilities
=================================
This mod doesn't alter any of the quests.

All it does is check the conditions described above and open a random when required.
The functionality of the gates opening, of spawning invaders, of the closing of the gates, etc. have not been changed from the normal game.
This mod only sets the trigger for opening a gate.

This should be compatible with any mod that alter the main quests -
so long as the actual opening of the gates keeps to that mod's logic and story.

Currently, I am using this with the Alternate start arrived by ship mod.

Known bugs
==========
None

History
=======
0.5, 20 February 209: Initial release.

Contact
=======
kuertee in the Bethesda forums: http://www.bethsoft.com/bgsforums/

Credits
=======
kuertee (author)

CDM from Bethesda's Oblivion Construction Set forum (guidance)

Tools Used
==========
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.