OBLIVION
Combat Taunts Removed by Kerghan
Oblivion » Miscellaneous
Added: 11/02/2009 - 07:21AM
Updated: 12/04/2009 - 08:46PM

93 Endorsements

1.1 Latest version

1,063 Unique D/Ls

1,610 Total D/Ls

12,910 Total Views

Uploaded by Kerghan

Description

Last updated at 20:46, 12 Apr 2009 Uploaded at 7:21, 11 Feb 2009

This mod replaces NPC combat taunts with silent sound files, thus "removing" them from the game.

Version 1.1 is now available, which "removes" extra sound files for generic enemies that had been missed in the initial release.

I have learned three things from attacking the various humanoid NPCs in Oblivion:
1. They've fought mudcrabs more fearsome than me.
2. I fight like a pregnant cow.
3. This is the part where I fall down and BLEED TO DEATH!
The first time I heard quotes like these, they were a little bit charming. Maybe. Well, not really. Actually, they got pretty old pretty fast. I can't stand hearing them, repeated over and over again. It drives me insane. If they drive you insane too, this mod may be just what you need.


Installation:
The mod is available in both omod and manual installation format. I HIGHLY suggest using the omod.

For the omod, just drop it into your "...\Oblivion\obmm\mods" folder and activate it with OBMM.

If you got the manual installation package, extract the contents of the rar to your Oblivion game folder. I recommend making a backup of your "voice", located in "...\Oblivion\Data\Sound\", before extracting the files.


Uninstallation:
If you got the omod, simply deactivate it.

If you installed it manually, go to your "...\Oblivion\Data\Sound\voice\Oblivion.esm" folder and remove the "argonian", "breton", "dremora", "high elf", "imperial", "nord", and "redguard" folders. Restore your backup "voice" folder if you made one.


- Kerghan


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Version History
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Version 1.1 - 2/13/2009
*More taunt sound files for generic fodder enemies have been "removed."

Version 1.0 - 2/10/2009
*Initial Release