I didn\'t really like the original Oblivion vampires, so I came up with something I enjoyed a bit more. New Vampires are based loosely on modern age myths of the vampire. (ie: Anne Rice, World of Darkness... etc).
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Change Log
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1.22
* Fixed a bug with feed abilities not getting (re)added properly.
* Fixed a bug with perso
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I didn't really like the original Oblivion vampires, so I came up with something I enjoyed a bit more. New Vampires are based loosely on modern age myths of the vampire. (ie: Anne Rice, World of Darkness... etc).
======== Change Log ========
1.22 * Fixed a bug with feed abilities not getting (re)added properly. * Fixed a bug with personality being permanently damaged from starvation. * Reverted fatigue penalties back to temporary drains as opposed to damages. * Fixed a bug with the reset script, it should now revert your cravings appropriately as well.
1.21 * Fixed a bug with progression where the progression wasn't linear (fix for you folks using console commands to set age manually for prior existance as a vampire). * Changed the vampire awakening transition, it should now take 72 hours... no need to sleep anymore. * Added bResetAbilities to the script. Call 'set Vampire.bResetAbilities to 1' to reboot all vampire abilities. Good to try if you're having issues or bugs and are unable to fix them manually. * Removed sun damage from starvation effects * Fixed a bug with fatigue drain wrapping fatigue values * Reset default vampiric age offset to 0. * Reset texture blending on vampire effect.
1.2 * Add 'Vampiric Suggestion' power to age level 2 vampires. Allows vampiric characters to make a strongly worded whispered suggestion to an NPC character once per day. The target NPC character will think strongly about finding a place to sleep and rest for a bit. * Added chameleon ability 'Shroud of Shadows' to age level 3 vampires. * Added upgrade code, old style Oblivion vampires will be upgraded on first run of this package. Awakened date for the purposes of age will be the current game day.
1.1 * Fixed a bug where feeding wouldn't reset blood craving effects. * Added versioning shims * Vampire cure script now works properly.
1.0 * Initial Release
======== Description ========
This is a lite description for folks who want to discover things on their own. A precise description of all the features will follow at the end.
* Time Based Advancement (older = stronger) * "Traditional" Vampire Powers * Blood Cravings * Unlockable Vampire Powers * Appearance/NPC Reaction changes based on fed status * Resist Sunlight under appropriate circumstances
======== Installation ========
Unzip the .esp file to your "Oblivion\Data" directory
Enable the KI_NewVampire.esp plugin in the Oblivion Launcher.
============= Known Bugs/Issues =============
* There is a bug in Oblivion with the saving/loading of vampire characters. The face mesh will reset to that of the default male vampire race facial mesh. You can work around this by loading any other savegame first, then loading your vampire game. * Some people have reported an issue with getting sun damage applied when they are not a vampire. 'set Vampire.bResetAbilities to 1' should fix this. It would be appreciated if you could let me know when this happens, however. * The disease timer currently takes double the amount of time to become a vampire. This is a bug and will be fixed in the next major release.
There are five age levels, advancement through them is based on time. Age Level 1 - 7 days to Advance Age Level 2 - 30 days to Advance Age Level 3 - 180 days to Advance Age Level 4 - 360 days to Advance
Vampire Powers:
* Basic attribute packages for each of the various vampire levels, with emphasis on physical attributes. * Regeneration (increases with age) * Sun Vulnerability (variable) * Fire Damage Vulnerability * Disease Resistance (100) * Water Breathing (dead things don't need to breathe) * Resist Normal Weapons (at older stages of unlife) * Hardened Skin (at older stages of unlife) * Frost Resistance (at older stages of unlife) * Fatigue and Magicka regeneration (at older stages of unlife) * Paralysis Resistance (at older stages of unlife * Mesmerising Gaze - Charm * Night Stalker - Chameleon * Paralysing Gaze - Paralyse * Terrifying Countenance - Demoralize * Will of the Undead - Command Humanoid, Command Animal * Shroud of Shadows - Chameleon * Vampiric Suggestion - Strong suggestion that the targetted NPC 'sleep'
Blood Craving / Starvation:
* Required to drink blood to survive, each age level has different craving levels (the younger you are the more often you need to drink blood). If you don't drink blood as often as required, suffer consequences.
Age Level 1 - Once per day Age Level 2 - Once per two days Age Level 3 - Once per week Age Level 4 - Once per two weeks Age Level 5 - Once per month
Starvation Consequences:
The consequences start off small and increase over time, if you continue to ignore the needs of your vampiric condition.
* Fatigue Drain * Appearance/NPC Reaction change * Increased Fire Vulnerability * Personality Penalty * Increased Sun VUlnerability * Normal Weapon Vulnerability
Unlockable Powers:
Four unlockable powers, unlocked by drinking blood. Drink enough blood and eventually gain these powers.
* Scent of Blood - Toggleable power (Detect Life) * Eye of the Hunter - Toggleable power (Night-eye) * Power Of Blood - Temporary physical stat increases (higher level version available at older stages of unlife) * Mortis Shield - Temporary armour increase (higher level version available at older stages of unlife)
Feeding & Sun Damage
Starting at Age Level 2, you can go out in the sun for brief periods of time after feeding. The amount of time you can spend in the sun increases as you age.