Oblivion

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Created by

Zera LeSaar

Uploaded by

zeralesaar

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About this mod

Going on a clue in a letter you find at the Feed Bag, you must venture into a new, unexplored depth of Vilverin and face a devastatingly powerful foe. If you succeed, you\'ll have access to a new eight-cell Pocket Dimension home with many amenities and the chance to forge a very powerful sword.

Permissions and credits
Name: Zera LeSaar's Aethera Aeternium
Version: 1.0
Date: 1/31/2009
Category: Dungeons and Locations
Requirements: Oblivion Patch 1.2.0.214, The Shivering Isles
Author(s): Zera LeSaar
Source: www.tesnexus.com

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Description
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This mod adds a very short undocumented quest to the game that will have you delve once again into Vilverin, into a newly discovered chamber in which peril awaits. If you can overcome the great dangers within this new part fo the ruin, you shall come away with a large, highly aesthetic pocket dimension home and the potential to acquire a brand-new sword.

Location
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To begin, go to The Feed Bag in the Imperial City Market District. Look on the bar for a rather curious letter that will set you on your path.

Details
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Aethera Aeternium is an eight-cell pocket dimension home with almost everything the wayward adventurer could wish for. Originally built to forge weapons of great power, it has since fallen into disuse and stands ready for the next person to take up residence therein. The features of Aethera Aeternium are as follows:

-Pocket Dimension functionality, allowing the player to teleport to and from the home's "hub" zone from anywhere in the game for only 150 magicka.
-A large, rather imposing "hub" that provides passage to the seven actual cells of the home via magical crystals of translocation
-Seven unique zones...
The Mundane Rooms - A simple house setting for one to rest, relax, eat, read, and store one's pile of useless crap. features a lovely fireplace, well-lit desk at the window, large, luxurious bed, and a number of safe crates, barrels, armoires, and chests for storage.
The Vale of Joy - A pleasant "valley" populated by docile deer and sheep, in which many types of alchemical ingredients grow and prosper. A small terrace with a throne overlooks an idyllic waterfall and one of several pools, which also features an underwater "tunnel."
The Forge of War - A mighty stone forge set into the central isle of several in a cavern filled with lava. The forge can be used in an impromptu mini-quest to forge a powerful sword, and it also provides a passive Armorer buff when the player is nearby. Also present is a phantasmal merchant that deals in weapons, armor, and other goods. Side features include a small melee training area and two unreachable isles where spectral warriors eternally fight for some age-old vengeance.
The Still Rift - The heart of the facility, the Still Rift houses the Aether Singularity used in forging the powerful sword one can create here. This area is purely for that purpose, and for aesthetics. Oh, and activating the Singularity can be quite painful if you're not of great Health.
The Halls of Serenity - A small hall hued in peaceful blue, this area is meant for aesthetics and as a sort of rest area. One can find a large display area for their trophies and valuable items, a peaceful sitting area centered arund a bright blue crystal, and a merchant who deals in books, clutter, gems and jewelry, and other goods.
The Chantry of Sorrow - A solemn cavern in which the lamenting dead wander and ponder their eternal purgatory in its misty recesses. This is sort of an aesthetic graveyard-ish area, with several waterfalls ans a number of meandering spirits. Also here, one can find a special altar that carries many benefits for the player, as well as a small dagger that can strike once before breaking, but deals a very potent and long-lasting hex to the victim.
The Sealed Arcana - A mage's haven, the Sealed Arcana is a large platform floating in empty space, surrounded by aethereal flames and arcane fires. Here there are books, potions, soulgems, static alchemy apparatus, and a large channeling stone that will buff the player (or aid in forging the sword).

Aethera Aeternium was the result of my desire to have (another) interesting pocket dimension home, but with rather more of a twist; I also wanted one that was harder to originally acquire and cost more magicka to get to, so as to counteract the massive ub3rness of pocket dimensions.

A little note to those entering Vilverin Aethrisele...the initial guardians are very weak, but the phantasm actually protecting the Tome that gives the spells to reach Aethera is EXTREMELY powerful. No joke here: He's highly resistant to damage, he's immune to poison and normal weaponry, has a huge amount of health, can't be ambushed (Nighteye and Detect Life), and uses both a set of custom weapons I specced for him and a custom combat style that's especially brutal. It's highly unadvisable to fight him from a distance, as his bow is almost twice as fast as a normal one, the arrows move at far higher speeds, and it's enchanted to steal 50 Health from everything in a fifty-foot radius from where it hits you. His sword up close is a bit more merciful, only dealing health and fatigue damage in addition to its high physical damage, improved reach, and faster speed. However you fight him, be sure to bring some potions. Like, a few hundred. Or some reeeeaaaaally good healing spells.


Install
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1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\ (If asked to overwrite something, click "Yes.")
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
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1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.



Incompatibility
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There are no known conflicts, but please notify me if you happen to find one.

Known Issues or Bugs
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Due to the awkward nature of pcoket-dimension teleport scripts, you MUST NOT enter or exit Aethera Aeternium except by using the spell "Aethereal Translocation." Also, do not teleport to or from other pockets while inside a pocket, as this will also break the scripts.

History
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v1.0 - 2/1/09 - First release.

Contact
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Feel free to contact by...

E-mail at [email protected] or [email protected]

Private Message on TESNexus/The Nexus Forums.

Credits
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Big thanks to LHammonds for the generator I used for this ReadMe.
Thanks to TESNexus for a lvoely place for modders and the community.
Thanks to Bearerofdearth and Vagrant0 for the forgeable sword's texture and mesh, respectively.
Thanks to Lemunde for his pocket homes "The Nether" and "Celestial Lagoon," which inspired me to make pocket dimensions.
Thanks to God for creating us all.


Tools Used
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TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
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You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within a month, feel free to do whatever you
like with this mod.