Oblivion

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Last updated

Original upload

Created by

Quarn and Kivan

Uploaded by

xFrancis147

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About this mod

The amazing Operation Optimization by Quarn and Kivan now packaged as an OMOD for us neat freaks!

Permissions and credits
Update 4/5/09:
Well, I understand BAIN now and I'm already in the process of making all my mods BAIN-ready. However I won't be uploading a version of Operation Optimization that's BAIN-ready because Wrye has already been generous enough to prove one here: http://www.tesnexus.com/downloads/file.php?id=22170

Update 3/30/09:
I took a 3 month vacation from Oblivion and during my absence it seems people are starting to use this new BAIN utility to package mods. I don't know much about it yet but give me a few days to get acquainted with it and I'll upload a BAIN-ready version of Operation Optimization.

Please refer to the original Operation Optimization download page (linked to below) for a comparison screenshot. The results are amazing.

Name: Operation Optimization
Version: 1.1.1b
Date: 12/24/2008
Category: Miscellaneous
Requirements: Oblivion Mod Manager (OBMM)
Author(s): Quarn and Kivan
Source: http://tesnexus.com/downloads/file.php?id=10510

Description
===========
The aim of this mod it to improve performance (FPS) without quality loss by optimizing large meshes used through out the game.


Details
=======
This is not my mod. The original authors are Quarn and Kivan. This is only their wonderful work packaged as an OMOD.

The amazing Operation Optimization by Quarn and Kivan now packaged as an OMOD for us neat freaks!

OBMM Install
============
1. Copy OMOD file to (install folder)\Oblivion\obmm\mods\
2. Start Oblivion Mod Manager.
3. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue upon completion)

Uninstall
=========
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green upon completion)


Incompatibility
===============
None known. But keep in mind that any mod which replaces these meshes will undo the work done by Operation Optimization. In this case, pick which mod's meshes you want and install that one second, making sure to overwrite the files when necessary.


History
=======
v1.1.1b (24/12/08) (xFrancis147)
* Packaged as an OMOD instead of a self-installer.

v1.1.1 (28/04/07) (Quarn and Kivan)

* Created an installer for Operation Optimization as it is going to get rather large.
* Operation Optimization will no longer use a BSA archive (and plugin) due to LOD issues (Imperial City Palace won't vanish anymore when outside the city).

v1.1.0 (25/04/07) (Quarn and Kivan)

* All optimized meshes are now in a BSA archive and activated via esp now for easier management.
* Completed optimizations of palace interior meshes (Shivering Isles), Optimized: PalaceCourtEnd01.NIF, PalaceCourtEnd02.NIF, PalaceCourtEnd03.NIF.
* Started and completed optimization of all statues (Akatosh, Azura Shine ect).
* Started optimization of Leyawiin interior meshes, Optimized: LeyawiinMGInterior.NIF, LeyawiinMGInteriorShops.NIF.
* Started optimization of Mania interior meshes (Shivering Isles), Optimized: ManiSmity01Int.NIF.
* Optimized amber and madness armor stands (MadnessArmorDisplay01.NIF, SEArmorDummyAmber.NIF).
* Optimized obelisks (Shivering Isles) (Obelisk01.NIF).
* Optimized the Imperial City Palace exteriors (ICPalaceTower01.NIF, ICPalaceTowerBase01.NIF).
* Tweaked some of the previously optimized palace interior meshes and the huge tree for better performance (Shivering Isles).

v1.0.0 (20/04/07) (Quarn and Kivan)

* First release.
* Started optimization of palace interior meshes (Shivering Isles), Optimized: PalaceCourtAlcove01.NIF, PalaceCourtConnector01.NIF, PalaceCourtEnd04.NIF, PalaceCourtEnd05.NIF, PalaceCourtSteps01.NIF.
* Optimized PalaceMadnessTree01.NIF which is used in Sheogorath's Palace.


Contact
=======
You can find me on the official Elder Scrolls forums as xFrancis147.
Please refer to the original Readme, included in the download, for information on contacting Quarn and Kivan.


Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to Quarn and Kivan for the original Operation Optimization. (All I did was package it as an OMOD.)
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Timeslip for the Oblivion Mod Manager. Without it this would be useless. ;)
Thanks to God for creating us all.

Thanks (From original mod)
=======
The NifSkope Team - big thanks for this very awesome tool, this mod wouldn't have been possible without.

Tools Used
==========
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Disclaimer
==========
Operation Optimization is provided free and "as is" for use at your own risk; the creators cannot be held responsible/liable for anything that happens while using it. This product is not created by nor associated with Bethesda Softworks, Zenimax Media, nor any of their affiliates. Feel free to host Operation Optimization anywhere you want but only in it's original unmodified package, please do not release your own modified versions of it without permission.