Modder\'s Resource: a working glass elevator with built-in animations and collision
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This consists of two meshes: one for the elevator and one for the switch to control it. I have included a sample esp for demonstration and to provide a sample script. The demo elevator is in a test cave.(type "coc TestCave02" in the console to get there). To change the height the elevator travels you will need to edit the "forward" AND "backward" blocks in the transform controllers of BOTH the elevator and the switch. As is the elevator travels vertically 480 units. (since that works well in a house mod I've made for my own use.) There is one small issue: When the player is riding it, the elevator jerks slightly (more noticable the farther the elevator is set to travel, pretty livable for shorter distances 600 or so) You may change and/or use this however you like, no need to ask permission, credit would be nice though.