Animation Replacer Pack v1.5
****
I am not good at English. support is not possible
****
Trying using, verify "Cast KFFile"
==Install
----When apply to all actors----
1.Choose the KFfile to use
2.Rename a file
(example)"TwoHandIdle-02.kf"¨"TwoHandIdle.kf"
3.Copy it in the "male" folder
Place \Data\Meshes\Characters\_male
---Only a specific actor. When changing the file individually.------
1.Choose the KFfile to use
2.Copy it in the "male" folder
** does not rename **
Place \Data\Meshes\Characters\_male\specialanims
3."CS" is started, "esp" is loaded
4.Choose the actor who modifies
5.choose Animation folder
6.Select the file which you use
7.If work is over, save it
------
----About an omake folder
¥TorchIdle.kf
locked the left arm
lantern does not penetrate a body
¥Idle.kf & walkturn(left & right).kf
I revised posture such as the monkey
----
****
I am not good at English. support is not possible
****
Trying using, verify "Cast KFFile"
==Install
----When apply to all actors----
1.Choose the KFfile to use
2.Rename a file
(example)"TwoHandIdle-02.kf"¨"TwoHandIdle.kf"
3.Copy it in the "male" folder
Place \Data\Meshes\Characters\_male
---Only a specific actor. When changing the file individually.------
1.Choose the KFfile to use
2.Copy it in the "male" folder
** does not rename **
Place \Data\Meshes\Characters\_male\specialanims
3."CS" is started, "esp" is loaded
4.Choose the actor who modifies
5.choose Animation folder
6.Select the file which you use
7.If work is over, save it
------
----About an omake folder
¥TorchIdle.kf
locked the left arm
lantern does not penetrate a body
¥Idle.kf & walkturn(left & right).kf
I revised posture such as the monkey
----