Oblivion
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1Monk

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1Monk

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About this mod

make spells, enchant and manipulate your gear in every mages guild halls. Adds the room of enchantment to the mages guild in every city.

Permissions and credits
Room of enchantment 2.0a
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Description
Adds the room of enchantment to the mages guild in every city.
The room contains a spell making and enchanting altars, and the box of wonders.
The box of wonders is a device for manipulating items. you can strip an item from it's enchantment, transfer an enchantment from one item to another, switch an armor piece from heavy to light armor (and back), switch an amulet item to tail slot (and back), and change an outfit's hide amulet and rings state.
There is also a box of wonders in the Cironasium in the university.

It is a major annoyance to travel to the university for the sake of a minor enchantment, spellmaking and enchanting should be available in the guild halls, but the guild would protect these assets and keep them behind a locked door (or two) away from prying eyes.
So.. now every guild hall has a hidden "Room of Enchantment", underground when possible.

Guild members can enter the room with their guild key, none-members need to be more cunning, and sneaky, to be able to use those altars.


Requirements
Oblivion script extender v16 (OBSE).. can be found at http://obse.silverlock.org .


Installation
The usual.. copy the ESP file to your Oblivion/data/ folder.
When starting the game launcher, select Data Files and check the box next to "RoomOfEnchantment.esp".

** If you use my "Summonable Quarters" mod you don't really need this one as all of the room's functionality is incorporated in the Quarters, but they won't conflict.


Conflicts / Known Issues
None that I know of... a mod that makes extensive changes to mages guild hall cells might conflict with this.


Credits
JDFan, for the idea of placing altars in guild halls.


change log
since 2.0:
Fixed the enchantment transfer. now weapon charge will be transferred too.