Oblivion

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Zhelkus

Uploaded by

Zhelkus

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About this mod

OMODs conversion data. All with complete header info, readmes, descriptions, scripts, some with pics.

Permissions and credits
Name: OMOD Stockpile
Version: 0.3
Date: 10/17/2008
Category: Utilities
Obviously Recommended: Oblivion Mod Manager
Author(s): Zhelkus (and the mods' respective authors)
Source: http://tesnexus.com/downloads/file.php?id=20418


Description
===========
This submission could be called "Yet Another OMOD batch" or whatever but I want to keep it cool and tidy. I've used the Oblivion Mod Manager for a long time and have refused to use mods that are not in OMOD format, even if they're in installers like Francesco's. I'm that much of a neat-freak.

So I've went up and created OMODs for all my mods. For those that needed customized installation or included optional features, I've created scripts. Some have pictures, all have readmes, full header info and descriptions. However, the only files that I'll be sharing here are the "omod conversion data" folders. But I'll supply easy and understandable instructions on how to pack them. Also, if there is a mod that is already in OMOD format but is scarcely detailed (no script, missing readme, etc) I'll also share my version.

My hope is that this'll start out as a very underrated page with small mods and grow to be something big with bigger mods.


Install
=======
The installation of these OMOD data folders is fairly simple. Just make a new folder containing the original mod and other data files and copy the "omod conversion data" folder into that folder. Afterwards, in the Mod Manager, click the button to create an OMOD and then "Add folder". If everything went well a window will pop up informing you that there is conversion data available. Opt to import it and click "Create omod".

To prevent confusion, and unnecessary "newb/noob/n00b" questions, I'll also supply an image for each OMOD uploaded, assuming one is worth a million words.
EDIT: I won't be making images for EVERY procedure, turns out it takes too much time and I'd have to redownload some mods :P . Wouldn't want to take away more bandwidth from TESNexus huh? Most of them are still easy as peeling a banana.


1. Denock Arrows - http://tesnexus.com/downloads/file.php?id=9333
----This one's simple. Just follow the initial instructions and you're fine.

2. Lusty Argonian Request for MegamanNeoX - http://tesnexus.com/downloads/file.php?id=20085
----Simple, just follow the general instructions and/or look at the image.

3. Better Letters - http://tesnexus.com/downloads/file.php?id=5392
----Easy. General instructions suffice.

4. Deadly Reflex 5 - Combat Moves - http://tesnexus.com/downloads/file.php?id=8273
----Also easy. Within the script, I've disabled HorseCombatMaster.esm because it's not supported in the current version. I'll be updating this OMOD as the mod itelf develops.
EDIT: Apparently HorseCombatMaster.esm IS used. Don't know why, but when it wasn't installed my Oblivion crashed so I fixed the script so that the OMOD would install it.
EDIT2: Same conversion data works for the hotfix-ed update. Just overwrite the older ESP.

5. OblivionScriptOptimization - http://www.tesnexus.com/downloads/file.php?id=13092
----Easy as pie. Main instructions still apply.

6. Improved Hotkeys - http://tesnexus.com/downloads/file.php?id=18571
----Yup, this one's ez2.

7. Crowded Roads Advanced - http://www.tesnexus.com/downloads/file.php?id=18251
----Simple. First instructions.

8. Illumination Within Revived Retrofitted - http://www.tesnexus.com/downloads/file.php?id=11027
----Same ol' same ol'.

9. Oblivion - Soulgems - http://www.tesnexus.com/downloads/file.php?id=19447
----Same procedure but this one has a few folders. Uploaded an image to show where the folder goes.

10. ScreenEffects - http://www.tesnexus.com/downloads/file.php?id=16323
----No image because it's easy.


History
=======
(version, year.month.day)

0.3, 2008.11.01
- Added OMOD for Illumination Within Revived Retrofitted
- Added OMOD for Oblivion - Soul Gems
- Added OMOD for ScreenEffects

0.2, 2008.10.20
- Fixed the script in Deadly Reflex 5 to include HorseCombatMaster.esm. For some weird reason, despite the readme saying it wasn't enabled, it caused my Oblivion to crash when it wasn't installed. This should fix it if anybody else experienced those crashes.
- Added OMOD for OblivionScriptOptimization
- Added OMOD for Improved Hotkeys
- Added OMOD for Crowded Roads Advanced

0.1, 2008.10.17
- Added OMOD for Denock Arrows
- Added OMOD for Lusty Argonian Request for MegamanNeoX
- Added OMOD for Better Letters
- Added OMOD for Deadly Reflex 5
* Damn, I feel good. I suppose this is enough for one day. I'll upload more as soon as have more time.


Contact
=======
PM me through Tesnexus


Credits
=======
Thanks go to lot's of people. Specifically, Bethesda, Tesnexus, Timeslip, LHammonds and anybody whose mod I supplied an OMOD for with/without notice (sorry bout that :P)


Tools Used
==========
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


Licensing/Legal
===============
Licensing... does this really need licensing? Well, I confess and make clear that I have not asked permission to any mod author to upload these OMOD conversion files. Therefore:
@Mod Author: If you prefer to supply the OMOD data yourself, want to be the sole source for your mod's distribution, or ANY OTHER REASON, simply PM to remove the OMOD data and I will humbly comply.

However, if the opposite takes place (Mod Author uses my script in his/her OMOD), it would be cool to be credited. Not demanding it, just requesting.