Oblivion
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Legume

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Chicanauk

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About this mod

Makes the traps in dungeons more lethal!

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Legume's Lethal Traps, v1.0

**Latest Version Requires OBSE v0018+ and Shivering Isles**

I made this mod because I got tired of being able to shrug off the damage from giant impaling spikes, huge swinging weights and clouds of toxic gas. Now players will have to be on the lookout for these dangerous hazards.

Most traps will kill the player in 2-6 hits, and all the large ones have a good chance to kill the player in only one hit. NPCs and monsters that have more health than the player may require more hits to kill.



*What it does*

This mod changes the damage dealt by traps such as spike pits, swinging maces and falling logs by scaling it in proportion the to player's health. In addition, some traps (such as giant spikes) will be much more likely to kill the player than others (such as a swinging mace). Some traps are still meant to be more of a nuisance, rather than being fatal, but that doesn't mean they won't hurt (they will, a lot).

The damage is calculated using a percentage of the player's BASE health, plus a random amount of damage (for some zest). Therefore fortify/drain health as well as damage already taken will affect the player's survivability.

I recommend using visibility-reducing mods like darker dungeons and Real Lights to help conceal traps. (What fun is it if you never get to use it?)



*Installation*

Copy the .esp to your data folder and activate it.



*Known Issues*

Unfortunately, due to the way many traps are scripted, I cannot scale the damage to NPCs and creatures the way I do to players (I think...) -- Therefore, if the player has a relatively high or low amount of health, traps will be either more or less effective against NPCs and mobs.

This mod will not affect traps in other mods if they have custom damage scripts.



*Legal*

This mod should not cause conflicts, crashes or hard drive malfunctions. However, I make no guarantees.

Feel free to upload this mod to any site, as long as you preserve this readme and do not attempt to claim my work as your own. You may use the code in the scripts to adapt to your own mods.


-- Version 1.0

*fixed some poison gas that wasn't being randomized
*Included ayleid "cursed stones" that I missed before
*Oblivion mines and turrets should now include random damage, they should also be deadlier
*Cleaned some instances where the damage randomization was being run more than necessary
*Fixed some traps where random damage was less than intended
*Made a few traps even more lethal
*fixed some traps being much deadlier than intended
*damage stored as float instead of short so decimals are rounded instead of dropped
*cave-ins are now random, and much more lethal
*removed some debug messages that were still active
*Deadly variation of fort ruin darts are now truly deady


-- Version 0.99

*Spell-type traps like the oblivion mines and turrets are now deadlier as well
*Includes UOP's fix for oblivion mines not triggering if the player is over level 25
*Added Shivering Isles support
*Some code refinements, for efficiency and readablity

-- Version 0.9
* Initial release