Tutorial on how to get static meshes into the game using Blender.
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This document is intended as a reference and an easy tutorial for those who wish to master the art of modeling / mesh making for TES IV Oblivion. It is written for beginners, but also people with a little experience might find it useful. This tutorial requires some relatively basic skills with Blender (and the construction set of course). Afterwards, you should be able to view your mesh in-game, complete with textures and collision.