Is there a compatibility patch for "Weather - All Natural" and "BetterCities"? I noticed a couple of hanging textures in the air in one building. Or maybe there is another mod for improved weather without such problems?
UPD Found a mention on some forum in 2011 about "Better Cities - All Natural.esp" and found it here in the archive "Better Cities v5.4.1-16513-5-4-1.7z" from 2017, maybe it is still relevant and works properly - https://www.nexusmods.com/oblivion/mods/16513?tab=files&file_id=1000017585
For those using "All Natural - Real Lights.esp", I noticed a logic error in the modified script "ExteriorLightScript", in which the "enable" and "disable" functions are inverted, resulting in some campfires being lit during the day and off during the night.
The fix is simple, just open the ESP in Construction Set and manually fix the script by swapping "enable" with "disable" and vice versa. I won't post the fixed ESP because I don't think I have permission.
I have no idea how to use WyreBash.. I never have in all my years of modding BC I hate having to add extra programs and in turn loose files to my PC for just a single game so I've avoided it like the plague.
This mod is absolutely perfect. The weather and overall ambience it adds to the game are completely unmatched!
However, I'm experiencing a strange bug that only occurs inside cathedral interiors—doors become fully transparent or invisible, or they're missing altogether. All other interior doors work just fine and are visible. The issue seems to affect only cathedral interior doors. I'm using the mod without Natural Lights installed, and disabling it appears to make the doors show up again.
Has anyone else experienced this issue (Using Diverse Chapels + Kat's cathedrals)?
I did not use this mod for the weather, only used Real lights and the implementation looks PERFECT. I hope I won't encounter any missing objects with an exclamation mark. Thank you for making this.
Edit: Oh yeah, mesh missing in a cave CWentrance01b.nif not existing. Anyone who can help, please do, thank you.
I'm sure the mod is brilliant when it works however the readme included in the .RAR file is a bunch of nonsense compared what your seeing on the screen, for example, Wyre Bash and the whole "import cells" stuff no where in Wyre Bash does it use the term import cells. the next part "Follow the directions. (Or manually select which sub-folders you wish to install. The “00 Core” subfolder is required. All other folders are optional.)" you can't even select anything on this screen in Wyre Bash?? It's almost hilarious how badly done the readme is to this mod in trying to help users.
It fucked up my game, so I just removed it and went back to enjoying Oblivion, I also tried using OMM to install it again, "Rebuild your Bashed Patch, selecting “Import Cells” from “All Natural.esp”. << this is just absolute nonsensical, you can rebuild a patch but no where in Wyre Bash does it say import cells and if you click the button "Import" it prompts you for a config file?????
Sorry mod author but you're a buffoon when it comes to user tutorials.
This is an area I also had trouble with. However, I solved it by looking at articles on other sites at the same time and re-reading the pdf in the original language. I think the reason the thread starter and I got confused was because of the translation of the pdf. I'm not a native English speaker, so I read it using the machine translation into my own language (I use Japanese), and it was translated into something like "Right-click on "All Natural.esp" and look for "Rebuild". The correct way to do this is to right-click on the Bashed Patch and click "Rebuild". I compared it to the original text and translated it myself instead of using the machine translation, and I managed to get it done. Thanks for the great mod m(___)m
…However, the post is machine translated, so I apologize if the sentences are strange(^^;
They're both weather overhauls, so typically the answer would be no. In this specific case someone made a patch that mostly uses NAO weathers but adds Interior Weathers from All Natural. I haven't tried it yet so can't confirm if it works.
Still love this mod all these years later, but have a question I can't figure out. Certain windows look out into a void (weather with sky), is there a way to either make them opaque or turn these off specifically? Weye/Weynon Priory are two great examples. I'm not sure if this is me screwing something up or whether it's just meant to be this way, but I looked in the readme and have tried a few different bash patch configurations without luck
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UPD Found a mention on some forum in 2011 about "Better Cities - All Natural.esp" and found it here in the archive "Better Cities v5.4.1-16513-5-4-1.7z" from 2017, maybe it is still relevant and works properly - https://www.nexusmods.com/oblivion/mods/16513?tab=files&file_id=1000017585
"This is a compatibility patch, resolving the conflicts in Bruma, Chorrol and Skingrad chapels between BC and the mod All Natural."
Better Cities:What Does Each File Do - The Unofficial Elder Scrolls Pages (UESP)
The fix is simple, just open the ESP in Construction Set and manually fix the script by swapping "enable" with "disable" and vice versa. I won't post the fixed ESP because I don't think I have permission.
However, I'm experiencing a strange bug that only occurs inside cathedral interiors—doors become fully transparent or invisible, or they're missing altogether. All other interior doors work just fine and are visible. The issue seems to affect only cathedral interior doors. I'm using the mod without Natural Lights installed, and disabling it appears to make the doors show up again.
Has anyone else experienced this issue (Using Diverse Chapels + Kat's cathedrals)?
Edit: Oh yeah, mesh missing in a cave CWentrance01b.nif not existing. Anyone who can help, please do, thank you.
directions. (Or manually select which sub-folders you wish to install. The “00 Core” subfolder is required. All other folders are optional.)" you can't even select anything on this screen in Wyre Bash?? It's almost hilarious how badly done the readme is to this mod in trying to help users.
It fucked up my game, so I just removed it and went back to enjoying Oblivion, I also tried using OMM to install it again, "Rebuild your Bashed Patch, selecting “Import Cells” from “All Natural.esp”. << this is just absolute nonsensical, you can rebuild a patch but no where in Wyre Bash does it say import cells and if you click the button "Import" it prompts you for a config file?????
Sorry mod author but you're a buffoon when it comes to user tutorials.
You're welcome.
スレッドの主と私が迷った原因は、pdfの翻訳じゃないかと思います。 英語ネイティブじゃないので、自国言語(私は日本語)に機械翻訳して読んだせいで『「All Natural.esp」を右クリックして「再構築」を探す』のような文章に翻訳されてしまった。
正しくはBashed Patchを右クリックして「再構築」するのですよね、原文と比較して機械翻訳じゃなく自力で翻訳したら何とかなりました。
すばらしいmodをありがとうm(__)m
This is an area I also had trouble with. However, I solved it by looking at articles on other sites at the same time and re-reading the pdf in the original language.
I think the reason the thread starter and I got confused was because of the translation of the pdf. I'm not a native English speaker, so I read it using the machine translation into my own language (I use Japanese), and it was translated into something like "Right-click on "All Natural.esp" and look for "Rebuild".
The correct way to do this is to right-click on the Bashed Patch and click "Rebuild". I compared it to the original text and translated it myself instead of using the machine translation, and I managed to get it done.
Thanks for the great mod m(___)m
…However, the post is machine translated, so I apologize if the sentences are strange(^^;