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This page was last updated on 10 November 2020, 8:16PM
- Changelogs
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Version 1.38
- removed region and worldspace edits from Kvatch Rebuilt Weather Patch
- reset climate volatility to match Kvatch Rebuilt in KR Weather Patch
- tweaked position of rain boxes in Kvatch Chapel
- added Bash tags to plugins so cell record flags are imported into Bashed Patch. This fixes the issue where Real Lights would override the cell flags from AN when both were installed.
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Version 1.37
- • Vorians updated the weather filter for changes made to Unique Landscapes.
• Copied some changes from the Unofficial Oblivion Patch and the Unofficial Shivering Isles Patch. Thanks to An_dz for bringing these to my attention. NOTE: You must create a Bashed Patch in order to benefit from all the changes that mods like the UOP and the USIP make. This is not new, but some of the "fixes" that some people are proposing tells me that they are not using a Bashed Patch.
• Added An_dz's fixes to the VaPER Rainboxes, including position adjustments to existing rainboxes and new rainboxes to cells that didn't have them, like the Elder Council Chambers.
I have also converted the readme file to a PDF so the table of contents and other links work better.
- • Vorians updated the weather filter for changes made to Unique Landscapes.
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Version 1.36
- Updated weather filter for changes made to Better Cities 5.6.
Added Straub666's lighting patch for Better Cities - Imperial City.
Added trira's sky seam fix.
Fixed position of rain boxes on door of Anvil Cathedral.
Fixed issue with continual rain outside window of The Count's Arms in Anvil.
Synchronized All Natural plugins with latest Unofficial Oblivion Patches.
Added Dark Brotherhood Chronicles to Indoor Weather Filter.
- Updated weather filter for changes made to Better Cities 5.6.
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Version 1.35
- Updated Kvatch Rebuilt patch to account for the removal of the KR ESM file.
- Wind speeds on several weather types have been adjusted to fit better with what they should be.
- Updated weather filter for changes made to Better Cities in the last 2 years.
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Version 1.34
- Weather boxes in the Chorrol Mages Guild living quarters were not set up right.
- Some weather boxes in the Bravil Fighters Guild were misaligned.
- One rain box in the Cheydinhal Mages Guild was misaligned.
- Climate support for Kvatch Rebuilt has been moved from the filter to the included KR weather patch to allow for the placement of rain boxes.
- The Kvatch tents had the wrong climate setting, which allowed lighting flashes to be seen.
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Version 1.33
- Fixed Leyawiin upper class exterior doors that previously incorrectly used the interior All Natural versions due to an oversight. Now all 9 exterior doors use the proper unaltered, exterior mesh, allowing other mods like AWLS to properly light windows.
- Fixed improper name of the Leyawiin MG interior door that had “AN” tag attached to it.
- Capitalized both the interior and exterior Leyawiin MG door to be “Mages Guild Door” instead of “Mages Guild door”.
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Version 1.32
- Real Lights: Adjusted lighting in the Anvil Castle Great Hall because the Countess was sitting in darkness, and other areas were excessively bright.
- Real Lights: Fixed a sideways flame in the Imperial Bastion.
- Weather boxes have been added to all remaining vanilla interiors throughout Cyrodiil and the Shivering Isles.
- More mod support has been added to the weather filter.
- A few farmhouse interior windows fixed that had same bad normals so half the window wasn't displaying the normal map correctly.
- Improved window placement for farmhouseinterior04top.nif, this was a vanilla issue.
- Fixed all the lower class Leyawiin windows and frames so that the outside frame appears correctly.
- Fixes the exterior Leyawiin MG door which had incorrect interior mesh applied.
- Moved cobweb in Emma May's Captains Quarters so it doesn't obscure windows due to double alpha engine bug.
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Version 1.31
- Updated OMOD and BAIN scripts to modify All Natural.ini settings based on choices during the install script. Thanks to andalaybay for the help with OBMM. Thanks to Lojack for all the help with the BAIN wizard. New .ini install settings require v292.
- Updated the BAIN script to meet the new standard for version 292, thanks to alt3rn1ty for doing the update and finding some errors. Still works with old BAIN versions.
- Fixed error in Shivering Isles Settlements interior windows transparency. Big thanks to UndWDoG for pointing this out. Now only the window portion will be transparent, not the metal bars.
- Several cell updates have been made in the weather filter to account for mod updates.
- Real Lights: Adjusted light levels in Mystic Emporium so they aren't as overwhelming in daylight.
- Included nao4288's Forge New Textures textures and updated three building meshes with forges to make the forge fires 3D and look way better. nao4288's mod is still necessary for forges outside interiors.
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Version 1.30
- Added Martigen’s Monster Mod patch that fixes the issue with the Spriggan and Ent death scripts not working so no rain would start upon their deaths.
- Real Lights: Fixed all of the lighting control scripts so they turn on/off properly with weather changes.
- Real Lights: Set all lighting control scripts to check for the current climate and use the sunrise/sunset values from those to turn lights on/off.
- Real Lights: Fixed the Varla and Welkynd stone scripts so they don't spam messages when picked up.
- Fixed weather boxes for snow that would activate in the wrong weather types.
- Added weather boxes to Bruma, Weynon Priory, and the other miscellaneous chapels so rain and snow can be seen out the windows.
- Fixed an interior in New Sheoth that got removed in-game due to mesh numbering being out of sequence.
- Updated the .ini file to include much more descriptive notes for all settings.
- Updated the .ini file to include suggested values for color tints to match Natural Environments and to darken certain weather types and others. Updated Readme to include comparison pictures!
- Updated the .ini file to include suggested values for fog distances.
- Edited the Readme to add a few new sections and remove outdated info, plus to create a nicer format.
- OMOD and BAIN install scripts updated to detect incompatible mods already installed and to issue warnings or cancel the installation.
- Redid Leyawiin Fighter's Guild, Mages Guild, Blackwood Hall, and all four Upper Class interiors to use actual exterior parts. Much nicer now.
- Fixed Leyawiin Mages Guild Circle Window to be transparent...this whole time I never noticed this.
- Fixed Leyawiin Mages Guild interior front door to be transparent.
- Fixed all nine Leyawiin Upper Class front doors to have the top window be transparent, and altered several interior meshes to accommodate this change, including adding exterior architecture you can see though the front door windows.
- Fixed almost all Leyawiin meshes to remove the glowing white windows. Now all windows don't emit any light and are pitch black if no light source is nearby.
- Fixed crack in leyawiinhouseintl04.nif.
- Fixed poorly done collision for leyawiinhouseinteriorupper09.nif that made it so you could walk into walls and other geometry (vanilla issue).
- Updated Shivering Isles Palace to fix some cracks in the roof and walls (did this by placing a black roof around the Palace top, in the mesh itself for end pieces and in the .esp for middle sections).
- All Bravil interior windows updated to remove emissive glow so they're pitch black if no light source is nearby.
- All Bruma interior windows updated to remove emissive glow so they're pitch black if no light source is nearby.
- All Cheydinhal interior windows updated to remove emissive glow so they're pitch black if no light source is nearby.
- All Bliss interior windows updated to remove emissive glow so they're pitch black if no light source is nearby.
- All Bliss interior windows updated to remove window vertex colors to make windows proper brightness instead of being dull.
- Sacellum updated to remove emissive glow from Bliss side.
- All Cloud Ruler Temple interior windows updated to remove emissive glow so they're pitch black if no light source is nearby.
- All Cloud Ruler Temple interior windows updated to remove window vertex colors to make windows proper brightness instead of being dull.
- All Farmhouse interior windows updated to remove emissive glow so they're pitch black if no light source is nearby.
- All Imperial City interior windows updated to remove emissive glow so they're pitch black if no light source is nearby.
- IC Temple of the One windows updated to remove emissive glow so they're pitch black if no light source is nearby.
- Priory Weynon House window alignment slightly tweaked to make it perfect.
- Priory windows updated to remove emissive glow so they're pitch black if no light source is nearby.
- Generic Ship interior windows updated to remove window vertex colors to make windows proper brightness instead of being dull.
- Fixed incorrect double material properties nodes on many Skingrad Middle and Upper Class interiors.
- All Skingrad interior windows updated to remove emissive glow so they're pitch black if no light source is nearby.
- All Skingrad interior windows updated to remove window vertex colors to make windows proper brightness instead of being dull.
- Fixed incorrect double material properties nodes on many Kvatch Rebuilt Middle and Upper Class interiors.
- All Kvatch Rebuilt interior windows updated to remove emissive glow so they're pitch black if no light source is nearby.
- All Kvatch Rebuilt interior windows updated to remove window vertex colors to make windows proper brightness instead of being dull.
- Edited every Anvil interior mesh to fix strange lighting on windows.
- Fixed a couple cracks in several Anvil meshes.
- Fixed several vanilla mesh errors in Sickly Bernice's rooms.
- Updated all farmhouse interiors to use only the Farmhouse window types instead of Chorrol windows. This change matches the recent AWLS verison changes.
- Updated Farmhouse textures to make the transparency on the windows much nicer.
- Fixed five IC Palace meshes to make collision match the mesh.
- Updated Cheydinhal textures to make the windows much less clear.
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Version 1.20
- Added new cells to the filter for OCR Chorrol.
- All meshes have been reoptimized with PyFFI 2.1.7.
- Updated filter support for Shezrie's Towns. Note that Shezrie's Villages are no longer supported.
- Trimmed lighting overload in the Chorrol Fighters Guild.
- Weather boxes for rain and snow effects have been added to all windowed interiors in Chorrol.
- Full interior support has now been completed for Shivering Isles.
- Fixes for Weynon Priory and the abandoned house in Cheydinhal.
- Added moon phase based night luminance modification option for Tamriel. (SI doesn't have moons)
- Fixed fast weather bugs in Tamriel and SI weather scripts that were introduced in 1.1.
- Fixed a bug in the windowless interior thunder sounds script.
- Fixed a few ini typos.
- Added Natural Interiors support for the remaining Dementia and Mania meshes.
- Modified a few meshes to fix seams (cheydinhalabandonedinterior01.nif, chorrolfgchorrolinterior01.nif, sesacellum ardensultowerinterior.nif).
- All 47 Palace interior meshes fixed UV mapping errors to match new USIP patch.
- Fixed the ugly vanilla windows in priory\weynonhouseinterior.nif.
- Fixed wacky collision normals on SI Settlement meshes.
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- Author's activity
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November 2020
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10 Nov 2020, 8:16PM | Action by: Arthmoor
Attribute change
Description changed.
October 2020
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05 Oct 2020, 3:43PM | Action by: NexusModsCaretaker
Permission change
Mod owner changed from wrinklyninja to NexusModsCaretaker by Pickysaurus
August 2020
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19 Aug 2020, 6:57PM | Action by: Arthmoor
Attribute change
Description changed.
August 2019
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11 Aug 2019, 8:02PM | Action by: Arthmoor
Permission change
Author changed their file credits.
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