About this mod
Living economy is supposed to be part of the way OOO was meant to be right? then why isn\'t there an optional plugin to fix the values of worn armor so they aren\'t higher than normal armor? Don\'t know, but here it is.
- Permissions and credits
I hated how worn armor was worth more than normal, so I created this simple rebalance. It does NOT have support for reigonal pricing or other super-complex features of living economy.
In the short amount of time I've been playing OOO, I haven't noticed this problem with other types of armor, but if you do, just PM me and I'll fix it.
I didn't include a readme, but I'll put everything here:
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installation
place file into oblivion data and activate it by Wrye Bash, OBMM, or Data Files in the Oblivion Launcher.
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uninstallation
simply deactivate the .esp
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thanks
to Oscuro, and everybody else who made OOO the best Overhaul out there, and a must have to really enjoy Oblivion.
Creepyfellow for making Living economy.
the guys on the current OOO thread on bethsoft forums for saying it would be extremely dificult to rebalance the worn armor. If they hadn't said it was so dificult, I wouldn't have made this.
Bethesda softworks for making the best game ever.
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disclaimer
If this causes your computer to explode, seriously screws up your game, or causes any other problem, I am not responsible.
I likely won't check comments here very often, so if you have a problem, like I said, PM me.
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v1.1 changes
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rebalanced values for all types of worn AND unfinished armor It still may have problems, though, if one type of armor seems to be worth more than another, and it shouldn't, please PM me.
thanks Showler and dev-akm for telling me how to find the object Id's.
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I will not be updating this. If you feel it needs an update, please do so yourself and upload your version. You do not need to try to contact me, and I really don't care whether or not you give credit to me in your readme.