About this mod

This Mod recreates the town of sutch, that was scraped from production of the orginal game.

this mod includes, quests, reskined buildings, many custome resouces, fully scripted ai, and more.
so please, take a look

Permissions and credits
Dragon Captions
Name: (DC) The Imperial City of Sutch Reborn
Version: 9.2 (DCRP - Free)
Date: 3/16/2008 - 5/12/2010

Category: Epic ~ Large Quest line, fully functional city.
Requirements: NONE
Authors: Biulding3015,Otellino, CnC, Euther, Lalwende, Adck, Jfunderb, and many other dc Members.

Source: http://www.tesnexus.com/downloads/file.php?id=16815
Forum: http://www.forums-dragoncaptions.com/dc-Sutch-reborn-t69.html

"Sutch, the city Lain to waste by the Bandit King Roderick in the early days of Uriel Septims Rule. The City that was overthrown in a single night, the city that laid to the hands of its bandit captors for over 40 years before being restored to its former greatness.

It is up to the champion of Cyrodiil, to complete Ocato�s mission, to make good on his neglect of this lost town.

Can you help Coddwell, and Conan restore the once great city of the green owl?"

This mod works to recreate the city of Sutch, as it was intended to be. It was originally to be released with base oblivion game; but was scraped. This was most likely do to time deadlines...

Sutch Reborn adds the plaza district, the new haven district (residential), the Castle Sector, and the Chapel Plaza...
Also, in addition to the actual city, this mod includes the owl cove docks; which contains multiple shops, homes, and an inn.

All the npcs have their own lives and fully scripted ai.
This mod also features 7 fully working quests, and a few other smaller quests...

The City - occupies a patch of land that is: west of Fort Sutch, north of Lord Drad’s Estate, east of Malacath’s Shrine.
The Docks - occupies the cells named "County Sutch Docks" in the cs, about parallel with Malacath’s Shrine.
Sutch villa - a small house not far outside of Skingrad is added, with a cave at a nearby lake.

How to Start
To start the mod:
When you enter the game after installing this mod, you should get a pop up that explains how to start it.
this is the only dc mod that gives an informational pop-up of this manor... most other mods will either start automatically, and give the player hints, or contain that info in the read-me

Either way: this mod can be started by talking to coddwell in the imperial city. he lives at the Tiber Septim hotel, and wonders green emperor way during the day.

1. open the 7z file
2. enter the folder barring the same name as the 7z file.
3. extract all files to... (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

1. Before upgrading, remove all items from eagles pass.
2. Save your game.
3. Uninstall old version.
4. Install new version.
5. Start Oblivion and re-start Quests

1. Anything that edits the Sutch docks; i.e. vanilla cells titled 'county Sutch Docks.'
2. Anything that edits the land the city resides on.

1. The lost coasts conflicts with the docks:
But a patch has been provided by vorains.
2. The OOO ruin of Yeleri,the location of which is near sutch docks:
If the load order is right, the ruin will appear half submerged in the ground.
There is now a patch available for this conflict.
3. Verona House Blood Lines, conflicts:
But there is a patch available.

Known Issues
1. The lod in Sutch often messes up, the lod for this region in the base game has issues to being with, so I’m not sure how to go about fixing that..

9.2 - cleaned in TES4Edit, MOBSified, rebalanced (armour), floating flora removed, Added some text to journal explaining the ogres attack, removed doubled up NPC (Macy Grover), fixed typos in cell name (Giuld), changed few NPCs names, added No Low Level Processing flag to NPCs that needed it, added missing AI Packages to NPCs - Thanks Carlos4444
9.0 - Repacked Full Version
8.9 - edited quest lines, and added markers
8.8 - edited coddwel's ai
8.7 - minor dialogue fix
8.6 - Sutch Redux
8.5 - moved objects around in the docks, hopefully this will make it more compatible with other mods
8.4 - Fixed the Player home quest in Sutch... see readme for more
8.3 - Removed the unnecessary Dependence on the DCRP
8.2 - added the intro quest help message, and fixed the archive issues resulting in missing textures/meshes
8.1 - Fixed the 6th quest, so it should run properly. Cleaned the mod of many dirty edits, as well as the �compile all� issue.
8.0 - fixed up a few quests, added a starting quest to help those players finding a hard time on why the town is not appearing in fully glory, and where to start the quest line. (8.0 is final, unless a crippling bug is found.) (Irony would strike, and find a fatal bug in this release, that was never able to be solved.)
7.9 - removed the walls around Drad’s estate, add voices files
7.8 - redid most of the chapel faction, and moved the mages guild to the library at the haven district.
6.7 - fixed more bugs with the sixth quest, needs more testing.
6.6 - revamped the docks, and fixed minor bugs
6.5 - revamped the 6th quest
6.4 - fixed reported bugs
6.3 - Quest fixes, bug fixes, and other fixes,
6.2 - First set of bug fixing, (ai related) added the secret quest
6.0 - finished ai, finished all of the quest (total of 8), all ai, and merchants done. (This is the last planned core content release, the rest are bug fixes, and side quests)
5.8 - added new town meshes, and some ai
5.6 - added rest of the quest
5.3 - 11/5/2008 - intended to release the 3 optional quest.
5.1 - 7/5/2008 - intended to release quest six, and seven.
4.9 - 5/5/2008 - intended to release quest four, and five.
4.5 - 4/27/08 - added the first three quests.
1.7 - unknown - Initial release by first modder.

Biulding3015- at Nexus, Beths, DC Forums, and Xfire.
Otellino - at Nexus, and DC Forums

Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Adck for the town banner, and armor.
Thanks to Adck for the concepts.
Thanks to Jfunderb for re-doing the town, and being the base for this mod.
Thanks to Otellino for your side projects and work on the town.
Thanks to CnC for you work with the ai.
Thanks to Lalwende for creating the names for the npcs.
Thanks to Euther for Coordinating the voice lines
Thanks to rest of DC and Voice actors, for your suport, and hard work.
Thanks to CaroloS4444 for bug fixes on version 9.2

Tools Used
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Photoshop - http://www.adobe.com/products/photoshop/
TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

You must contact me or dragon captions, and obtain either my, or the teams permission before re-packaging any part of this mod, that does not belong to another Modder.
If I, or the team do not respond within 6 weeks, feel free to do whatever you like with this mod.
On another note, translation of this mod is okay, just let me know, what you are doing first.

Ending remarks
Hope you enjoy the mod, don’t forget to rate, and comment,

Thanks again for all those who voted, in the June file of the month.

Dragon Captions Team Lead-