About this mod

Adds New Ranger Guild to Tamriel, with Questline, new weapons, creatures, armor , and rangers that explore. Protect Tamriel from old threats and new that somehow connect with each other.

Permissions and credits
Name: WoodLand Rangers
Version: 1.0
Date: 4/16/2008
Category: Guilds/Factions
Requirements: Oblivion Patch Adonnay Elven Weapons
Author(s): Bloodhonor
Source: http://www.tesnexus.com/downloads/file.php?id=8440

I have returned to modding to complete to mod. Currently I am redoing this mod to every quest and adding new ones. If anyone wants to test it send me an e-mail at [email protected] or contact me on Nexus. Thank you :D I promise I will work hard on it.

Adds the Woodland Rangers to Tamriel. They are a Faction dedicated to enforcing the wilderness and explore the deep depths of Tamriel. This includes 2 new armors, new sword, and unquie creatures to the game. The Rangers have thier own Questline and are a joinable faction. You will protect Tamriel's forest and it's citizens from many different threats that somehow connect with each other. There are 7 Quests total right now more will come. Don't wannna add many screenshots as much as I really want to....I want the player to find things for themselfs and have thier own experiances.

Marked on your map the Ranger Enclave east of Cheydinhall. Rangers have other enclaves but you will visit them throughtout the questline. It is right below Barren Cave just explore, it is literally right next to the road.

Early Quests should be very simple but as you go along they will be more complex and puzzling. I added about 6 new creatures to the game. One uses new textures. If you are stuck seek the journal or just keep exploring. The Sword given has special abilities when equiped. The armors are given out throughout the questline. There are rangers that explore Tamriel and visit Inns in cities and the forest.

- Elys Universal Silent Voice

1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
3. Oblivion\Data\Meshes\woodlandrangers
Oblivion\Data\Meshes\Weapons\Adonnay\Warblades\ (all the blue_silver sword)

None I made the Locations of quest on specific Non-UL Spots and mostly on rocks.

Known Issues or Bugs
None so far - This is beta plz tell me

0.8 Initial Release

0.8 A
Added map markers for Quests
Added Textures for sword
Fixed "Old Enemies" Quest

1.0 Final Beta
-Fixed Any complications
-Made it so you only need to kill 4 trolls to get to next stage on packmother quest
-Made missing stage scripts for necromancer for final quest and corrected essentails
-Fixed AI for apprentice for "False Eye" quest

Did not fix pathgrids in Final Quest or drops
That is for next version

[email protected]

Special thanks to
Somebody who made Caps & Cloaks Mod
Stalking Woodsman for his Woodland armor
Klarre for his ForestHeart armor
Adonnay for his Ranger Warblade sword
And Saiden Storm for his Dire Troll resource

Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all. yay god..

Tools Used
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.