Oblivion

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Oblivious12

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Oblivious12

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About this mod

This is a mod of the DLC Battlehorn Castle added by the Knights of the Nine Expansion, adding several new areas, NPCs, and quests to Battlehorn Castle, as well as an interesting new storyline into the origins of the Castle. PLEASE NOTE I AM NO LONGER WORKING ON THIS MOD.

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Mod thread can be found here:
http://thenexusforums.com/index.php?showtopic=53236&st=0


Please note I am no longer able to work on this mod due to the files I used to complete this mod being lost when my machine finally decided to crap out after five years.
Sorry guys,

Some Users have noted that an important .esm file is missing, this esm is called "mathfunctions.esm". its part of a modders resource I got a while ago. I'll try and get a link to it up ASAP, and once I've xfered the neccesary files from my old computer-end of the holiday season at best-I'll get back to work on this mod.

This is a mod of the DLC Battlehorn Castle one of Bethesda's DLCs, adding several new areas, NPCs, and quests to Battlehorn Castle, as well as an interesting new storyline into the origins of the Castle.

So far I am up to 0.3 Alpha, and here is what has been added so far:

Dungeon area (incomplete, requires NPCs and clutter)

Armory (Complete, except for NPC)

Treasury (Incomplete, only area hashed out and lit, no clutter, objects, or NPCs yet)

East and West Towers, With Scheduled Archers to man it to come. (Complete otherwise)

Expansive Castle Substructure area (castle Foundations of sorts, incomplete, only first cell available, and unlit. Cannot be accessed at this point.)

A Castle Steward (Needs Dialog and AI package)

A Castle Stableboy and three new Castle Horses (Stableboy has AI package, but no custom dialog. )

Important: Please read Readme File!

To Come: Expansive Castle Substructure area and Crypts, a complete Treasury to fill with treasures on display, a castle Vault to store your most precious items, An expanded barracks and additional guards, An expanded backstory and quest that goes further into the origins of Battlehorn Castle, and uncovering the mystery of what was on the site of Battlehorn Castle Before Lord Jaren and his band of the Knights of the True Horn Built Battlehorn Castle, and Guest Bedrooms, a subterranean set of caverns that form a secret escape route, a crypt, and more!

1). First make a backup of your original DLC Battlehorn Castle plugin

2). Extract all files to your oblivion Data Directory.

3). Rename the .esp file "DLCBattlehorncastle.esp"

4). Start oblivion and under Data Files ensure the renamed ESP is selected. Please note
that the original battlehorn .esp cannot be in the same directory as the new one, so
delete the old one after making a backup elsewhere.

5). Start Oblivion and play. The quest will start automatically.

Version History:

0.3 Alpha: Treasury now has lighting, Armory Clutter, furniture, and lighting added, Fixed bug where going through one of the doors would send you to the IC Sewers. First level of the Castle Substructure hashed out

0.2 Alpha: Name Change, Dungeon area completed and lit Armory Area Hashed out, Fixed a bug where the Portcullis would no longer work. Made modifications to the museum area


0.1 Alpha: Initial Version. East and West Towers Added and completed, Stableboy, castle Stewardess, and one additional archer added to castle.



Legal:

All content, areas, quests, Items, and information added by this mod are the sole copyright of Oblivious12 (Ian R. Clauser), and infringement upon this copyright without the sole and explicit permission of the Author is defined as copyright infringement by international copyright laws, and as such is subject to enforcement by the governmental authorities responsible for said enforcement in the end-users Nation. Oblivion, The Elder Scrolls, The Elder Scrolls Logo, and all related trademarks, are copyright 2008 Bethesda Softworks, ZeniMax Media, and the 2008 ZeniMax Media Group. The views and opinions expressed in this mod are the opinion of the author, and are not held by Bethesda Softworks, ZeniMax Media, or its affiliates. Any persons wishing to gain permission to use the content in this mod please contact Oblivious12 at:
[email protected]





Thanks for the support guys!