Oblivion

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scanti

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scanti

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23 comments

  1. anonimousone
    anonimousone
    • member
    • 3 kudos
    which mods require this mod?
    1. TimeTravelingRaven
      TimeTravelingRaven
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      • 0 kudos
      Path of the Skull Bearer is one that relies on this dll. 
  2. ghoste921
    ghoste921
    • member
    • 2 kudos
    this and enhanced music and control makes the game very unstable, dont get either of these mods
  3. didiusdeddysalam
    didiusdeddysalam
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    • 12 kudos
    do we need CSE to make this one work ?
    1. forli
      forli
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      • 86 kudos
      CSE is never necessary/required in any case, but it's recommended in all cases (CSE fixes most bugs in the CS and add new features).


      This OBSE plugin add some new commands to manipulate the audio settings.
      - If you just want to install it because some mod require it, then download the package, extract it, and just install the Data folder (ignore the src folder). Done. Just ensure OBSE is installed: it will load the dll automatically.

      - If you want to create a mod with these new commands, same procedure, with an extra step: in order to use the commands, you need to run the CS/CSE in OBSE mode (if you have CSE, it's always in OBSE mode, so you don't have to worry about this). This way, OBSE will run and will load all OBSE commands, and all commands from the many dlls in your Oblivion/Data/OBSE/Plugins.

      - If you want to modify this plugin itself (add new commands, etc...), CS won't help you. You need the src folder, knowledge of C++ and you need to ask scanti.
    2. didiusdeddysalam
      didiusdeddysalam
      • member
      • 12 kudos
      I use the "PlayMusicFile" command in CSE script editor but it get me crash when I tried it in the game...
      do you know something about this ? it always crash whenever I use the SoundCommands command in the script...
  4. Andy1967
    Andy1967
    • member
    • 1 kudos
    Downloaded the file... and now what???

    I have a mod that depends on this, and while the instructions that come with this file look great, they are not exactly "user friendly" from where I sit.

    Where do I put the files and how do I use them???

    Far as I can tell it is a good idea, but it needs to be made easier to handle for the "commoners", instead of having just instructions for the modders.
    1. didiusdeddysalam
      didiusdeddysalam
      • member
      • 12 kudos
      just extract them to your Oblivion data folder...and then open the Construction Set and open Script Editor...VIOLA !

      check this out :
      http://cs.elderscrolls.com/index.php?title=StreamMusic
    2. forli
      forli
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      • 86 kudos
      Why opening the CS?

      Extract the archive and delete the "src" folder (you don't need it).
      The Data folder contains a file dll, buried in "OBSE/Plugins". You can just drop this Data folder inside your Oblivion folder (if it asks to merge the two Data folders, say yes).

      Done! No need for activations or something. OBSE automatically load all dlls in the Oblivion/Data/OBSE/Plugins folder.
  5. GBRPluss
    GBRPluss
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    • 144 kudos
    Found one bug

    Effects sound dont apply to weather sounds... (apply only when sound menu open)

    Please fix this.
  6. syscrusher
    syscrusher
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    • 39 kudos
    Unlike Bethesda's horrible StreamMusic function, this one actually *works*. Imagine that. Endorsed.
    1. mandusamy
      mandusamy
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      • 0 kudos
      how do i install it
      please explain
  7. dubiousintent
    dubiousintent
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    • 78 kudos
    Given it is presented as a modder's resource, the author apparently thought it was the responsibility of the author of any mods requiring it to provide installation instructions.

    Any OBSE plugin (in this case the 'SoundCommands.dll' file) needs to be dropped into the 'Data\obse\plugins' folder. Given the archive is packaged that way, you should unpack the archive into the game install 'Oblivion' folder and let it overwrite or create any files if it asks. After that, the mod that requires it will be able to access it. As a player, you shouldn't need to do anything else.

    -Dubious-
  8. elgado2k
    elgado2k
    • member
    • 6 kudos
    I give my endorsement if someone help me i got trouble with this plugin
    right now my script is working with the SetMusicVolume command:
    SetMusicVolume BlBoatTomb (0-2)
    This really down the sound the only what I want is that return the sound to the normality
    but i cannot figure why GetMusicVolume 1 not work for me if said that this the right method:
    <float> GetMusicVolume <optional volume type>
    but I don´t understand?
    please help how do a script with soundcommands plugin volume down and up
  9. Araxiel1911
    Araxiel1911
    • supporter
    • 0 kudos
    I've installed it correctly and I also have the newest OBSE version (I'm using steam).
    But when I want to use one of the commands in one of my scripts in TESCS then it always says "script command "PlayMusicFile" not found". What am I doing wrong?
  10. ov3rdrive87
    ov3rdrive87
    • member
    • 1 kudos
    To anyone that's confused, all you need is SoundCommands4_0.

    The "src" folder isn't needed, you can ignore or delete it if you're not a programmer willing to contribute to the mod (http://cs.elderscrolls.com/constwiki/index.php/OBSE_FAQ).

    Thanks for the mod dude.