Oblivion

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Horus Michael M7

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morsepone7

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About this mod

Elder Scrolls IV: Ice Marsh Total Conversion By Horus Michael Version 1.0 Trial Version

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Elder Scrolls IV: Ice Marsh Total Conversion
By
Horus Michael
Version 1.0 Trial Version
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Commenced: March 2008

Requirements:

Shivering Isles, Oblivion RPG
IceMarsh01.esp
IceMarsh01.bsa
Ice Marsh Spoilers & Hints guidebook
Elder Scrolls IV: Ice Marsh, Read-me document
Computer & Mouse

Contents:

Ice Marsh is a parallel universe where Humans are slaves and Argonians & Khajiit are dominant. Entrance is via a tent & portal NE of Leyawiin Gates (near Coast Guard house). The first quest or Main Quest is a venture of Archaeology, as the Player finds him/herself at an excavation site. The Player will find artifacts needing research in a library. This unravels a conspiracy concerning misuse of the artifact (Elixir of Longevity), some violent reactions involving a gang and Artifact Bandits, and the conclusion with the Argonian Emperor. Two other quests involve freeing the slaves from the Argonian Overseer & Slavemaster. Become a Farmer in the Farmer’s Guild – cure a drought, buy your own Farmhouse and hire workers, even pay your taxes. Or join the Mara’s Witness group and convert other characters to your religion. Or help out the Skooma Club find the source of Refined Skooma and its drug monopoly. Visit caves, a boat, and a castle during your adventures. Or search through a silver mine and use its ore to make armor and weapons. […] Other features include a Bank (with stock options, traveler’s checks, & bank safe), merchants, library, Free Hostel, Silver smith with silver mine, farmers, weather manipulation, respawning Bandits, marked Safe Chests, etc.

Installation:

Add BSA and ESP files to Data folder and check upon loading.

Issues:

I corrected most of the known issues already. The landscape is still being perfected from its original Flatness. If you find anything let me know in Comments section. And be Positive :)
Thank you.

M7

Version 1.1 : Added Content:

1. Improved general landscape, added shrubs, trees, ocean wave effect, & elevated land.
2. Added new textures to Tents and Obelisks.
3. Added City of Ur-On via portal near Icy.
4. Added first quest for Knights of the Empire.

M7
Version 1.2: Added Content:

1. New Quests (‘Prelude to Empire’, ‘To Heir is Human’).
2. Added new NPC citizens in Ur-On city.
3. Added Artifacts to Artifact Bandits (to sell in Ur-On Palace).
4. Added Castle and Prison interiors (quest related).
5. Added World-space for battle scene, with camps and timed bon-fires.
6. Added Tailor to Ice Castle (self-service), on 2nd level, with enchant station.
7. Added Quest NPC (To Heir is Human quest) with house.


M7
Version 1.3: Added Content: (May 27, 2008):
1. Added Hunting Lodge (purchased by Player) with hirable choice of servant.
2. Added NPC for Hunting Lodge, (see downtown Ur-On City Teleport pad).
M7