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Orignal by Felkroth - modified by Indalecio

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indalecio

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About this mod

For those who prefer to travel properly! This mod removes fast travel from the game and instead places a Nexus stone in each major city which allows you to travel to the Nexus, a mystical location that allows you to teleport to any town where you have activated a Nexus crystal.

Permissions and credits
The Nexus v2.0
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Orignal by Felkroth, modified by Indalecio

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About
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This is basically just a mod of a mod. The original mod (http://www.tesnexus.com/downloads/file.php?id=2108) by Felkroth really improved the game for me, it (compltely) removed the temptation of fast travel while providing a realistic alternative. Personally I feel this is how Oblivion should have been in the first place, travelling from town to town via portal rather than the ability to travel anywhere at any given time, which spoils immersion.

What I have done in this (new?) version, is fix a couple of glitches I noticed in the orignal as well as completely overhaul the actual Nexus area. I figured this mod was no longer being worked on and after being unable to contact the author I decided to mod the original version myself. This is basically just an alternative verison of the original.

The original Nexus area was a dark room which didn't sit well with me, I imagined the Nexus would be a sort of angelic space in the sky filled with portals, so that's exactly what I have done.

This mod does not require the original Nexus mod, it is standalone. However, don't run both at the same time!

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Version History
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Version 2:
[+] Completely revamped the Nexus area, this has been changed to look a bit more like how I imagined it would look to begin with. It is an area seemingly floating in the sky and follows the day/night cycle of the normal world. It still contains all the portals the original mod had as well as the four chests, this also means it is backwards compatible for anyone using the previous version.
[+] Fixed a couple of scripting issues I noticed.
[+] Fixed the teleport stones within the Nexus to preserve backwards compatibility.
[+] Fixed the Skingrad chapel which had been rotated on it's axis ever so slightly in the original. This was causing conflicts with Illumination Within and other mods.

Pre-Version 2:

History by Felkroth -

New in version 1.21:
- The chests in Nexus no longer eat your items. *cough*

New in version 1.2:
- Your horse will now teleport with you. Your horse will be in/near the stable just outside the city. Works for all the horses you can buy and the special quest horses you'll get during the game. Only the horse you rode most recently will be teleported.

- The Nexus Stones will now turn around their axis slowly. How cool is that?! :D (Thanks to Tevilspek for the idea)