Oblivion

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Created by

biulding3015

Uploaded by

biulding3015

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About this mod

This mod adds a small town to the bottom of Kvatch\'s Mesa. This is intended to be played along side Kvatch Aftermath. However, this mod is not longer available (to my knowledge) through official channels. with that being said, it should work with Kvatch Rebuilt and Kvatch Rising. it may, or may not work with KR full quests, and redesign

Permissions and credits
Changelogs
Name: (DC) County Kvatch: The Pride of Wolfs Gate
Version: 7.1
Date: 11/26/2008
Category: Quests and Adventures
Requirements: DCRP (just esm)
Author(s): Biulding3015, Otellino
Source: http://www.tesnexus.com/downloads/file.php?id=16220
Homepage: www.freewebs.com/dragoncaptions
Forum: http://www.forums-dragoncaptions.com/

Description
===========
Adds a small town to the base of kvatch'a mesa
INTERCEDED TO BE PLAYED WITH KA(this is only if u got it before giskard went private)
it may, or may not work with KR

full quests, and redesigned city layout.

Location
========
The old Kvatch Campsite. to halfway down the road.

Details
=======
his mod includes
he village of wolves' gate to the base of kvatch's mesa(former refugee camp)

all the buildings have npc's and interiors. plus daily schedules

their are multiple sub stories within each npc, and group of npcs.

there are multiple homes. and shops.
along with guilds, (that the player can join)
and quest story lines that follow them

Install
=======
1. Extract the files to(install folder)\Oblivion\Data\
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Oblivion\Data\Meshes\County Kvatch
Oblivion\Data\Textures\County Kvatch

Upgrade
=======
just plug in the new version.

if u are upgrading from the old, 5.2 version, un install that mod, leave the kvatch area, save, quite, reload your game, with the new mod installed. and your fine.

Incompatibility
===============
load after kvatch aftermath, for path gridding.
would conflict with anything that effects kvatch refugee camp.

load after you rescue the refugees from kvatch.

Known Issues or Bugs
====================
none known

History
=======
Version 5.0 first official release
version 5.1 Fixed errors reported
Version 6.2 Redid the whole town, new npcs, new houses, new ai, and new path grids. this mod no longer conflicts with kvatch aftermath
version 6.4 added more to the inn quest
version 6.5 added the first version of the respawn main storyline
version 6.6 added more to the storyline
version 6.7 tweaked the npcs, and added duplicate items (ie, deadric armor, but the player cant get it, so its not like a god mod, giving out so much of a rare armor)
version 6.8 finalized the main storyline, and added the quest to repair the blade.
version 6.9 added the knight, otellino to the respawn guild
version 7.0 added town gates.
version 7.1 Fixed Dialogue issues

Contact
=======
You can find me on TESNexus as 'biulding3015'
You can find me on Beth's Forums as 'biulding3015'
You can find me on mechstorm as 'biulding3015'
You can find me on The DC site as 'biulding3015'

Credits
=======


Examples:
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Dragon Captions Team for suport
Thanks to Otellino for Respawn knight's ai. Gates, and prisons.

Tools Used
==========
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.

Notes
=====
Voices are to be added soon after sutch's voice work is done

Dragon Captions
biulding