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shisei

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* Daedra-Tamer You can get a special color-Clannfear as companion. He is small and very poor at first. But if you give him Ingredients, Potions or Poisons, he grows and strengthens gradually. If you want to get ability in Daedra-Tamer, talk to shady bald man near Lighthouse in Imperial City Waterfront. But he will demand money from yo

Permissions and credits
Name: SSI Daedra-Tamer
Version: 1.02
Date: 2008/06/14
Author: shisei
Country: Japan
Requires: Shivering Isles, Oblivion Script Extender v0014a or later (http://obse.silverlock.org/)

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Description:
* Daedra-Tamer
You can get a special color-Clannfear as companion.
He is small and very poor at first. But if you give him Ingredients, Potions or Poisons, he grows and strengthens gradually.

If you want to get ability in Daedra-Tamer, talk to shady bald man near Lighthouse in Imperial City Waterfront. But he will demand money from you. Perhaps nothing is better.
(He will insinuate something, but there isn't a continuance of story about him in this version. Please wait next version.)

* Merchant NPC
Two merchant NPC were added, Amrita and Joe.
You meet Amrita if moving along the exterior wall of Arcane University. Her sells special Poisons and Scrolls, and provides swap Enchantments of Weapons, Armors or Clothings service that is not free.
Joe is running about Cyrodiil. Amrita knows how to call him. He will come to you to trade anytime and anywhere. And he provides delivery to the Container that is registered by you service.

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Install:
1. Copy Meshes folder, Textures folder and SSI_TamerVoices.bsa to Oblivion\Data folder.
2. Copy english\SSI_Tamer.esp to Oblivion\Data folder. If you want to use Japanese edition, copy japanese\SSI_Tamer.esp instead.
Or, using Oblivion Mod Manager is better.

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Caution:
* About Swap Enchantments service
To be precise, you get new two weapons that are newly created just swapping Enchantment effects, instead of losing the two originals. New weapons are created by CloneForm function in OBSE.
The purpose of this is because of all same kind(ID) weapons are affected by changing original weapon's Enchantment directly.

* I am not good at English. I'm sorry if sentences are strange.

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Version history:
* Ver1.02
Changed Joe to go to SI.
Changed the weapon that have Script to forbid Swap Enchantment.
Improved delivery service.
Improved the position of Summon Tame One.
Improved following of Tame One.
Added English edition.
* Ver1.01
Added two Merchant NPC. (Amrita and Joe)
Improved growth speed of color-Clannfear, and added special effects(Self-healing etc.) to some Attribute.
* Ver1.00
1st edition.

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To Do:
Add Quests
Improve Growth system
Add NPC(for Quest etc.)
Add Items