After the 3.0RC3 release today there is still some problems that need addressing: BUG: It seems that certain circumstances cause the Breaking the Siege of Kvatch to be triggered even when the PRe invasion city is still active. If this bug happen simply deliver the amulet of king to Jauffre to continue this quest.
BUG: Assertion failed in some underground zones with shadeME and ShadeMe Enanched. WORKAROUND: Disable ShadeME during the underground part.
BUG: In some underground zones graphical artifacts may occur with looking from a certain angle. (This was reported by a single user and may be Mod/OS/GPU/Driver dependant. I was unable to reproduce the issue). Workaround: N/A (not serious however)
NOTE: If you encounter a bug (CTD or other kind of bugs) during playing the mod (different to the assertion error mentioned above) and you have the last version of EngineBugFixes, provide a Savegame, the LoadOrder , a MessageLogger log (file MessageLog.txt) and a Cobb's Crash Logger log. A Conscribe "Static Log.txt" is appreciated. Also reports of Kvatch Rebuilt not initializing properly MUST also provide the PROOF of OBSE working properly. This is generally obtained by the presence of a obse.log (that must be provided with the report) and one of obse_loader.log (for retail and GOG versions) or steam_loader.txt (for Steam). Too much of this kind of reports were caused by not working OBSE expecially for Steam games.
I don't get this stuff about pre-invasion Kvatch - are you saying this mod comes with an alternative start mod by default? Or how do I see Kvatch pre-invasion?
or the patcher? SI has a lot of loose files BGS never confirmed existed but actually HAS? Wes would cry again if he was reminded of the sh1t management of the games code.
TO EVERYONE HAVING THE GLITCH WHERE THE COUNT OF SKINGRAD WONT SHOW UP AT 10:00 OR DOESNT HAVE DIALOGUE OPTIONS:
Try loading the mod through the obse loader, rather than the usual Oblivion launcher. That worked for me, and incidentally this has worked to fix quite a few game-breaking bugs in various mods.
But, Overall, the production is well done, but the quality of the voices is catastrophic, so you may want to set the background music to zero and listen with headphones.
There is one thing you should definitely be aware of. This mod, like Skyrim's Evil Mansion, is a gaijin-specific self-indulgent mod, so be careful if you use it.
1/3 of the story is about the reconstruction of Kvatch, but the second half is all about the author's brainchild. The parade of useless and tedious tricks and uselessly large maps goes on forever, and everyone will get fed up with it. The story is full of stories that have nothing to do with the reconstruction of Kvatch.
I don't understand the author's idea to do this kind of thing, but I think it would have been highly appreciated if it was released as a different mod from the beginning. Personally, I was really disappointed with the storyline that ruined everything after the completion of the Kvatch reconstruction.
I think this kind of useless cuddly distribution method is an act of destroying the world of volunteer mods.
So, please note that this mod is not only for Kvatch reconstruction, but also for exploring the dungeon of Iraid, which is more labor intensive.
In the current development build, the fortress in the Jerall Mountains and the underwater maze in the ruins are gone, so if I ever get around to actually finishing that version, the extra questline will be much shorter than it currently is. Those two areas were designed by two separate developers at different times, so the length of the dungeons became a bit much.
I fail to see how that questline "is an act of destroying the world of volunteer mods" though.
don't listen to this fool, he is a pretentious little troll who thinks himself god's gift to the world obviously, but is simply just jealous of your work, which is legendary for a reason, something this little narcissist could never hope to do in a million years.
Agreed and to be quite frank...fairly racist too since he brought up the term Gaijin in that psychotic little rant of his, and in a very disparaging manner too...and believe me when I say I am not one to say something like that very often.
as far as i know there no new models in the mod as it uses 100% purely Existing assests... you might be surprised how many OG oblivion mods work straight away on remastered ;)
if I could only choose one mod to be ported from OG Oblivion to the Remaster, this is the one I would be.
I've always just had a fascination with Kvatch over the other cities, and if the remaster had this, or a mod that does something similar, I'd jump for joy
5124 comments
BUG:
It seems that certain circumstances cause the Breaking the Siege of Kvatch to be triggered even when the PRe invasion city is still active.
If this bug happen simply deliver the amulet of king to Jauffre to continue this quest.
BUG:
Assertion failed in some underground zones with shadeME and ShadeMe Enanched.
WORKAROUND:
Disable ShadeME during the underground part.
BUG:
In some underground zones graphical artifacts may occur with looking from a certain angle. (This was reported by a single user and may be Mod/OS/GPU/Driver dependant. I was unable to reproduce the issue).
Workaround:
N/A (not serious however)
NOTE:
If you encounter a bug (CTD or other kind of bugs) during playing the mod (different to the assertion error mentioned above) and you have the last version of EngineBugFixes, provide a Savegame, the LoadOrder , a MessageLogger log (file MessageLog.txt) and a Cobb's Crash Logger log. A Conscribe "Static Log.txt" is appreciated.
Also reports of Kvatch Rebuilt not initializing properly MUST also provide the PROOF of OBSE working properly. This is generally obtained by the presence of a obse.log (that must be provided with the report) and one of obse_loader.log (for retail and GOG versions) or steam_loader.txt (for Steam). Too much of this kind of reports were caused by not working OBSE expecially for Steam games.
Hopefully this should fix the problems peoples were having with Molvirian quest, and The Frostcrag Portal.
https://i.ibb.co/d0XdBxP3/IMG-20250407-184303.jpg
So when the much smarter than me people over at the XSE RE discord figures out how to port stuff over, I'll be ready.
I love your Kvattch Rebuild mod! <3
Try loading the mod through the obse loader, rather than the usual Oblivion launcher. That worked for me, and incidentally this has worked to fix quite a few game-breaking bugs in various mods.
Thanks.
But, Overall, the production is well done, but the quality of the voices is catastrophic, so you may want to set the background music to zero and listen with headphones.
There is one thing you should definitely be aware of. This mod, like Skyrim's Evil Mansion, is a gaijin-specific self-indulgent mod, so be careful if you use it.
1/3 of the story is about the reconstruction of Kvatch, but the second half is all about the author's brainchild. The parade of useless and tedious tricks and uselessly large maps goes on forever, and everyone will get fed up with it. The story is full of stories that have nothing to do with the reconstruction of Kvatch.
I don't understand the author's idea to do this kind of thing, but I think it would have been highly appreciated if it was released as a different mod from the beginning. Personally, I was really disappointed with the storyline that ruined everything after the completion of the Kvatch reconstruction.
I think this kind of useless cuddly distribution method is an act of destroying the world of volunteer mods.
So, please note that this mod is not only for Kvatch reconstruction, but also for exploring the dungeon of Iraid, which is more labor intensive.
In the current development build, the fortress in the Jerall Mountains and the underwater maze in the ruins are gone, so if I ever get around to actually finishing that version, the extra questline will be much shorter than it currently is. Those two areas were designed by two separate developers at different times, so the length of the dungeons became a bit much.
I fail to see how that questline "is an act of destroying the world of volunteer mods" though.
as far as i know there no new models in the mod as it uses 100% purely Existing assests... you might be surprised how many OG oblivion mods work straight away on remastered ;)
I've always just had a fascination with Kvatch over the other cities, and if the remaster had this, or a mod that does something similar, I'd jump for joy