Oblivion

908 comments

  1. Borrelguard
    Borrelguard
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    Please tell me how to uninstall? I don't see any option in the OOO executable.
  2. Delapine
    Delapine
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    • 1 kudos
    Hello,

    I encounter an issue but not with this mod,
    I noticed the potions in my game are not OScuro's but replaced by (i guess) the vanilla ones.
    meaning health potions will no longer gradually regen, but instantly heal their amount. 

    I do not know which mod does this, so here is my Load order if someone can figure:
    It is not Waalx (i tested removing the mod) and I doubt its Maskar because It used to work fine with both of them installed.
    EDIT Turns out Maskar's ini setting regarding potions had changed, so I simply just re enabled it...
    I feel dumb but I leave this here if it happens to someone else.

    Spoiler:  
    Show

    00  Oblivion.esm
    01  Cobl Main.esm  [Version 1.74]
    02  Oscuro's_Oblivion_Overhaul.esm  [Version 1.36]
    03  Waalx Animals & Creatures.esm
    04  Better Cities Resources.esm  [Version 6.3.0]
    05  Artifacts_Remastered.esm
    06  Unofficial Oblivion Patch.esp  [Version 3.5.6b]
    ++  Oblivion Citadel Door Fix.esp
    07  DLCShiveringIsles.esp
    08  Unofficial Shivering Isles Patch.esp  [Version 1.5.9a]
    09  Better Cities .esp  [Version 6.3.0]
    0A  BrumasNorthernLights.esp
    0B  Consistent Beggar Voices.esp
    0C  GOSH.esp
    0D  WindowLightingSystem.esp
    0E  AliveWaters_nofish.esp
    ++  Book Jackets Oblivion.esp
    0F  PTFallingStars.esp
    10  LootMenu.esp
    11  Dynamic Map.esp  [Version 2.1.1]
    12  DLCHorseArmor.esp
    13  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
    14  DLCOrrery.esp
    15  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
    16  DLCVileLair.esp
    17  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
    18  DLCMehrunesRazor.esp
    19  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
    1A  DLCSpellTomes.esp
    ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    1B  Book Jackets DLC.esp
    1C  GrimbotsSpellTomes.esp
    1D  EVE_StockEquipmentReplacer.esp
    1E  Untold_Relics.esp
    ++  Weapon Improvement Project.esp  [Version 1.9]
    1F  DLCThievesDen.esp
    20  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
    21  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
    22  Cobl Glue.esp  [Version 1.73]
    23  Cobl Si.esp  [Version 1.63]
    24  Oscuro's_Oblivion_Overhaul.esp  [Version 1.36]
    ++  OOO-Water_Weeds.esp  [Version 1.33]
    ++  OOO-Map_Markers_Stock.esp  [Version 1.33]
    ++  OOO-No_Guild_Ownership.esp  [Version 1.33]
    ++  OOO-DLT_Remover.esp  [Version 1.33]
    ++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]
    25  Alluring Wine Bottles.esp
    26  WAC.esp
    27  Ivellon.esp  [Version 1.5]
    28  Dungeons of Blackwood.esp  [Version 2.0]
    29  Dungeons of Tamriel.esp  [Version 1.2]
    2A  EM_RedRoseManor.esp  [Version 2.0]
    2B  EMRedRoseAddonCOBL.esp
    2C  FiveBlindMiceBeta.esp  [Version 1.3]
    2D  RoadLights.esp
    2E  Star's Rest.esp  [Version 3.03-Cobl]
    2F  The Forgotten Dungeon.esp
    30  TheWellOfMinlorada.esp
    31  The Ayleid Steps.esp  [Version 3.8.2]
    32  DLCBattlehornCastle.esp
    33  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
    34  DLCFrostcrag.esp
    35  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
    36  Knights.esp
    37  Knights - Book Jackets.esp
    38  Knights - Unofficial Patch.esp  [Version 1.1.8]
    39  Oblivion Uncut.esp
    3A  EVE_KnightsoftheNine.esp
    3B  Shadowcrest_Vineyard_COBL.esp
    3C  ElsweyrAnequina.esp
    3D  Tales from Elsweyr Anequina.esp
    3E  00SnowyRoadToBruma.esp
    ++  DLCFrostcrag-SnowyRoad Patch.esp
    3F  BlackwoodJungle.esp
    40  HackdirtAlive.esp
    41  Frostcrag Village.esp  [Version 1.0.8]
    42  Salmo the Baker, Cobl.esp  [Version 3.08]
    43  Harvest [Flora].esp  [Version 3.0.0]
    ++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
    ++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
    ++  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
    44  Better Dungeons.esp
    ++  Enemy Weapons dont drop.esp
    45  EVE_ShiveringIslesEasterEggs.esp
    46  GMArcheryRebalance.esp  [Version 1.0]
    47  Reworked Posts.esp
    ++  ShinySeptims_Septimus.esp
    ++  Enhanced Vegetation SI.esp
    48  GBRPCBB.esp
    49  Enhanced Grabbing.esp  [Version 0.5]
    4A  Oblivion_Character_Overhaul.esp  [Version 2.03]
    ++  OCO DLC Faces.esp
    4B  OCO Tweaks.esp
    **  NPC Hair Matches Beard.esp
    4C  tbskGuardsFeatures.esp
    4D  tbskGuardsFeaturesThornAddon.esp
    4E  tbskGuardsFeaturesKvatchAddon.esp
    4F  Better Cities FULL.esp  [Version 6.3.0]
    50  Better Cities - IC Imperial Isle.esp  [Version 6.3.0]
    51  Better Imperial City.esp  [Version 6.3.0]
    52  Better Cities Chorrol - Knights of the Nine.esp  [Version 6.1.0]
    53  Better Cities Full - OOO.esp  [Version 6.2.4]
    54  Better Cities Market District - Oblivion Uncut.esp  [Version 6.0.12]
    ++  Better Imperial City - OOO.esp  [Version 6.0.10]
    55  Better Cities - COBL.esp  [Version 6.2.4]
    ++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]
    56  Falling Leaves.esp  [Version 1.0]
    ++  Book Jackets DLC Misc.esp
    57  PotionReplacer.esp
    58  Diverse Effect Icons OBSE.esp
    ++  SGP Interior Draw Distance Fix.esp
    ++  DistinctAyleidBossChests.esp
    ++  GreyPrince.esp
    59  Devastation of Kvatch Redux.esp
    ++  KvGuardFeaturesDevastationReduxPatch.esp
    ++  WaterFPS.esp
    ++  OCO_Eyes_Fix.esp
    ++  OCO Cleaned - Vanilla Hair.esp
    5A  NAO.esp
    ++  NAO-Brighter-Nights-Sam.esp
    5B  Tropical Gold Coast.esp
    ++  tbskGuardsFeatures-NoGreatHelmets.esp
    5C  Artifacts_Remastered.esp
    ++  Artifacts Remastered - Hood Leveled List Fix.esp  [Version 1.0]
    5D  Improved Chests (OOO Compatible).esp
    5E  The Black Mirror - A Necromancer Shop.esp
    5F  SewersForEveryCity.esp
    60  Sewers and Dungeons Linked in Every City.esp  [Version 1.2]
    61  Spire of Eternity.esp
    62  Enhanced Grabbing - AI Voices.esp
    63  TheFirmament.esp
    64  efFishingMod.esp
    65  EEC.esp
    66  SI Unmarked Locations with markers.esp
    67  SI Unmarked Locations without markers.esp
    68  SI Palace Improvements.esp  [Version 1.1]
    69  SI Whispersins.esp  [Version 1.2]
    6A  SINSOutskirts.esp  [Version 1.4]
    6B  SICitiesExpanded.esp
    6C  SI Driftdwell.esp  [Version 1.2]
    6D  Voyage Deserts Of Oblivion.esp
    6E  Elsweyr Mysteries.esp
    ++  Better Cities Leyawiin - Oblivion Uncut.esp  [Version 6.2.2]
    ++  Better Cities Leyawiin - Unofficial Oblivion Patch.esp  [Version 6.2.2]
    6F  Bashed Patch, 0.esp
    70  Maskar's Oblivion Overhaul.esp  [Version 4.9.4.2]
  3. deleted78850628
    deleted78850628
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    Easy installation and no need for OBSE (unlike OOO Updated). A big thank you for this.
    1. Thyphany
      Thyphany
      • member
      • 5 kudos
      OOO Updated is easy to install. The most time consuming thing about it is the extraction of the bsa file when installing, if that is the correct expression.
    2. deleted78850628
      deleted78850628
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      Thanks for the clarification, but actually I do believe that OOO Updated is quite stable and easy to install - the only reason I'm not using it is OBSE, for some reason it doesn't like the GOG Oblivion I installed, even with the appropriate loader the game starts to behave funny. Not sure why.
    3. Thyphany
      Thyphany
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      Oh right, slight misunderstanding from my side.
      I don't have any problems with OBSE on the GOG version. I put the obse_loader.exe from OBSE Loader 0021 GOG-37952-0021 in the oblivion (not the data) folder, along with Data, obse_1_2_416.dll and obse_editor_1_2.dll from OBSE 0021-37952-0021, and everything works perfectly for me.
      Normally, if you do that, it should work. I think OBSE is also important for lots of other mods, so for me it is a necessity, there is not really a way around it.
      What do you mean by "behave funny"?
    4. deleted78850628
      deleted78850628
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      I follow the exact instructions, OBSE is working fine. The two mods that rely on it ("Auto Update Leveled Items and Spells" and "Spell Deletion") are also functioning correctly.

      However, a few minutes into the gameplay I inevitably come across completely random and weird behaviour (which is kind of amusing in itself):

      - Spell effects out of nowhere (fire damage sound just after walking out of prison in tutorial)
      - Items added to inventory when they shouldn't be (received rat meat while walking around near Bruma)
      - Inability to make power attacks (animation just stops at holding back the weapon)

      I posted in OBSE comment section, and one person told me that perhaps those two OBSE-dependent mods may be causing the problem. I played the game with OBSE, but without the mods - and sure enough, no glitches occurred. Then I re-enabled the mods, and had another glitch - I killed a Khajiit bandit near a fort, and heard Boethiah's booming voice - which is not supposed to happen outside of his "tournament" quest.

      How on Earth things end up in such confused state is beyond my comprehension. This is likely a problem with one of those mods, even though they look legit to me, and their users never reported this kind of strangeness. I've heard that OBSE may be chaotic and tricky on some systems, perhaps I'm just the lucky one...

      It's not that big of a problem for me, as I tend to keep my mod list very lean, and I can do just fine without OBSE (using TIE instead of OOO, for instance). But if I ever get the script extender up and running without issues, I'll be sure to give OOO Updated a go.
    5. Thyphany
      Thyphany
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      • 5 kudos
      That does sound funny. But I guess it's also annoying and immersion breaking. I don't know why it behaves so weirdly for you, because it has never happened to me before, so I am not sure I can be of much help with that, but good luck getting it to work.
    6. deleted78850628
      deleted78850628
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      Well, thank you anyway for hearing me out and trying to help! I'm sure the culprit is not OBSE itself, but one of these mods I mentioned, and if so - I can live without them. So I might try OOO Updated or some other OBSE mods in the future, if all goes well.
    7. 888adonis
      888adonis
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      Yes, I had some problems too using OOO Updated with my GOG version of the game.  Installed this version and everything's fine again.
    8. Sandcom
      Sandcom
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      Certain Dll loaders do actually have problems with GoG or exterior Non-Steam copies of the game indirectly, so be careful, or just get a steam-copy, literally buying oblivion form the Bathesda Site is more unstable with modding then Steam, so just go through steam so you avoid extra indirect steps involving Dll loaders and Mod Launchers, otherwise you're going to get locked out of 20% of the uploaded mods on the internet for Oblivion.
    9. eyedazzler
      eyedazzler
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      I had the same situation, and it turns out the glitches were caused by AULIS (Auto Update Leveled Items and Spells) mod. After removing it, I was able to use OBSE and its mods without any problems on GOG version, including OOO Updated.
  4. Rodjama
    Rodjama
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    Really love this mod, it moves the game to a whole new level of challengers! 
  5. bloodmark7
    bloodmark7
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    • 6 kudos
    For some reason OOO causes the game to fail to load (just stuck on loading screen) when I try to fast travel to certain places. I tried the imperial city market and bruma for example. It works if I disable the mod. It happens even if I reload and try again, but if I do a lot of things such as waiting it goes away for a bit.

    I don't have a lot of mods:
    all dlcs
    unofficial patches for all
    engine fixes (new to try to fix the issue, no change)
    better cities and ooo compatibility
    kvatch rebuilt
    cm partners
    midas spells
    epic necromancy
    alternative start

    it works fine except if I have ooo turned on (or forget to turn off better cities ooo patch)

    I actually have OOO updated, so I posted over there, not sure how to delete this
  6. Hiendnumber1
    Hiendnumber1
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    guys is there any wau to disable traps on chests? it makes me angry and i cannot enjoy game. even with security 100 i die from traps almost every time. help pls
    1. PSchoenmann
      PSchoenmann
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      Yes when installing the patch I was able to toggle on/off the Trap Chest playing 'before you open the chest' or 'after you open the chest' (which I believe is the default style.)

      There is no way to remove the trap lest you disable it using Security. The mod only makes the trap trigger initially or after closing.
    2. Sandcom
      Sandcom
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      If you can't get around it, and depending on your mods, I recommend Using Dispel, Open Lock, then Telekinesis for pure safety reasons, Dispel Touch or Target, Open Lock Target, and Telekinesis 10ft for 5 seconds.
  7. PSchoenmann
    PSchoenmann
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    I've noticed none of the vendors in my game lose/gain coin during transitions? This is immersion breaking and a bit annoying. Is it OOO? Or OCO? Or Maskars? All compatible.
    1. PSchoenmann
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      As it turns out this is the way it functions in the default game. As it prevents a player from selling an item worth 2k to a vendor with only 500 gold.
      (Even if you were to inflate their small economy with a ton of purchases, they would still only be able to make a 500 gold purchase--which I suppose might make some sense in an immersive way: their books can only go so far or their skill/expertise is limiting them personally as people in the game, etc.)

      This also makes the Mercantile perk of investing truly worth it now.
    2. Sandcom
      Sandcom
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      Yes.
  8. ChickenSupreme9
    ChickenSupreme9
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    An actual description of what this does would've been super cool.
    1. PSchoenmann
      PSchoenmann
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      YES. PLEASE.

      I'm wondering if your mod has changed Vampirism?
      I'm running Basic Primary Needs among other mods and I'm finding that I'm for some reason I'm never progressing in my Vampirism, ie never going from level 1 Vampire (contently satiated) to level 4 Vampire (maniacally fiending) -- even if my hunger and thirst drops to zero.

      So yes, a complete description or even ReadMe would be GREATLY APPRECIATED :3
    2. Sandcom
      Sandcom
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      @PSchoenmann Unfortunately, it appears your problem is a conflict with other mods, you're going to need to individually go through reinstalling each mod till you find the conflict after creating a clean install.

      I found this out by eliminating all mods other then what's necessary for BPN and OOO and there was no problems associated.
      I had both mods installed before with my full mod list and there was still no problems like what you're dealing with.
  9. SpookRooster
    SpookRooster
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    in what multiverse does oblivion need to be more dangerous? you know, the game notorious for being essentially impossible at higher levels.
    1. Sandcom
      Sandcom
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      Play the game and figure out why.
  10. Anduin1
    Anduin1
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    I get the following thing happening.

    Anytime I try to rest or go to sleep, my character returns with their stamina, health and mana completely drained and the character is panting like they're out of breath. Needless to say I can't progress through a number of quests that require sleeping as a trigger for the next stage.
    1. PSchoenmann
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      Is your character a vampire and sleeping outside?
      Is your character hungry/thirsty if you have a Needs Mod?
      (Are you using any overhaul mods?)