Having trouble making this mod work... Any easy way to convert its format into 7zip so it can download properly and show up in mod manager. MO2 doesnt change it from its outdated format for me *EDIT: nvrm think i found it further down in the comments https://www.nexusmods.com/oblivion/mods/46744?tab=files
Have a look at Imperial Roads, which contains a repackaged version of this, for easier installation or for installation with mod managers like MO2 or Wrye Bash.
I know it's like a year later, but for future reference, if anyone wants to try something like this in other games I'm happy to explain how it's done. It's ultimately fairly simple, but you'd just need to know how to mod the shaders, and then put in some work on the textures themselves.
Just use something like OBMM to extract it to a folder, I use MO2 to mod Oblivion and have done that will all the omods I have. You simply click on the mod, right click and scroll down to extract to folder.
Hi , fantastic mod. i have tested DT Beta II as well as DT SI, both of these worked.
However, i could not seem to get DT - Unique Landscapes to work.
I tested at the area around Cloud Top, Colovian Highlands. My Before & After screenshots showed no visible change. I am using OBMM. After activating this mod, i was not prompted to overwrite anything. I archive invalidated, and have tested launching from both OBMM and OBSE. Please advise, thanks.
EDIT
Oh, i see now, that Unique Landscapes are player-introduced areas. Sorry, i misread the desc.
Don’t get me wrong but what is the advantage of this mod when you could simple turn on anisotropic filtering in the control panel of your graphics card?
The advantage would be that this mod isn't providing anisotropic filtering. I haven't tried it yet, but even by reading the description, it states that it merges terrain shaders without blurring them over top of each other. That is not anisotropic filtering.
This mod broke my Oblivion install and broke OBMM due to the "null error can't create" issue installing the OMOD. Thanks for forcing me to do a total reinstall.
same. verifying local files in steam > reinstalling texture mods that replace everything under Oblivion\Data\Textures\Landscape saved my complete installation. *memo for people that might have these issues in the future*
As a matter of fact the author included only a handful of modified textures (with edited alpha) based on QTP3 as examples and to demonstrate the potential. The majority of landscape textures is still vanilla (unless you use other retex packs). DT is mainly a tool that can be used with new modified textures (of which there are not many right now).
Just to clarify, your statement here is incorrect Maczopikczo. The mod replaces all of the vanilla ground textures, and the replacements are all derived from QTP. Not sure where you got the notion that it only does a few for demonstration purposes.
Supporting a vanilla version would be relatively straightforward, but labor intensive. Someone would need to add appropriate alpha information to the vanilla textures, which took something like 100 hours of work if memory serves, and bundle them up into a second version of the mod. I don't expect to ever do that myself, as my Oblivion days are pretty well behind me at this point, but I'd happily endorse it and add a link to the mod info here if someone feels strongly enough about it to take a crack at it.
This mod broke my Oblivion install and broke OBMM due to the "null error can't create" issue installing the OMOD. Thanks for forcing me to do a total reinstall.
Sorry to hear that man. This literally hasn't changed in almost a decade though, so no idea what the issue could be for you.
I can't get this to install using TESModManager, has some sort of error and conflict with other files, I'm using STEP Oblivion guide so I don't know how to proceed since it doesn't mention some " null error can't create " after modmanager says it conflicts with some other mod, please help.
WryeBash, OBMM are the best tools for installing Oblivion mods and for Archive Invalidation as they are designed for the Oblivion game engine and file structure. For best results I recommend WryeBash because it can also be used to undo mistakes.
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However, i could not seem to get DT - Unique Landscapes to work.
I tested at the area around Cloud Top, Colovian Highlands. My Before & After screenshots showed no visible change. I am using OBMM. After activating this mod, i was not prompted to overwrite anything. I archive invalidated, and have tested launching from both OBMM and OBSE. Please advise, thanks.
EDIT
Oh, i see now, that Unique Landscapes are player-introduced areas. Sorry, i misread the desc.
Just to clarify, your statement here is incorrect Maczopikczo. The mod replaces all of the vanilla ground textures, and the replacements are all derived from QTP. Not sure where you got the notion that it only does a few for demonstration purposes.
Supporting a vanilla version would be relatively straightforward, but labor intensive. Someone would need to add appropriate alpha information to the vanilla textures, which took something like 100 hours of work if memory serves, and bundle them up into a second version of the mod. I don't expect to ever do that myself, as my Oblivion days are pretty well behind me at this point, but I'd happily endorse it and add a link to the mod info here if someone feels strongly enough about it to take a crack at it.
Sorry to hear that man. This literally hasn't changed in almost a decade though, so no idea what the issue could be for you.
I don't have Oblivion Reloaded.
Perhaps the older OBMM will install it?